164 lines
3.7 KiB
WebGPU Shading Language
164 lines
3.7 KiB
WebGPU Shading Language
struct S {
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data : i32,
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}
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struct buf1 {
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v1 : vec2<f32>,
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}
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struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 5u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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@group(0) @binding(0) var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i11_(s : ptr<function, S>) {
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let x_166 : f32 = x_8.v1.x;
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let x_168 : f32 = x_8.v1.y;
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if ((x_166 > x_168)) {
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return;
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}
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let x_173 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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(*(s)).data = x_173;
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return;
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}
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fn main_1() {
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var i : i32;
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var arr : array<S, 3u>;
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var i_1 : i32;
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var param : S;
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var j : i32;
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var x_132 : bool;
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var x_142 : bool;
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var x_133_phi : bool;
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var x_143_phi : bool;
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let x_46 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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i = x_46;
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loop {
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let x_51 : i32 = i;
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let x_53 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_51 < x_53)) {
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} else {
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break;
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}
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let x_56 : i32 = i;
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let x_57 : i32 = i;
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arr[x_56].data = x_57;
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continuing {
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let x_59 : i32 = i;
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i = (x_59 + 1);
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}
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}
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let x_62 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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i_1 = x_62;
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loop {
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let x_67 : i32 = i_1;
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let x_69 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_67 < x_69)) {
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} else {
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break;
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}
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let x_73 : f32 = x_8.v1.x;
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let x_75 : f32 = x_8.v1.y;
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if ((x_73 > x_75)) {
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break;
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}
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let x_79 : i32 = i_1;
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let x_81 : i32 = arr[x_79].data;
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let x_83 : i32 = x_10.x_GLF_uniform_int_values[3].el;
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if ((x_81 == x_83)) {
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let x_88 : i32 = i_1;
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let x_90 : S = arr[x_88];
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param = x_90;
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func_struct_S_i11_(&(param));
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let x_92 : S = param;
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arr[x_88] = x_92;
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} else {
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let x_95 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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j = x_95;
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loop {
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let x_100 : i32 = j;
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let x_102 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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if ((x_100 < x_102)) {
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} else {
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break;
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}
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let x_105 : i32 = j;
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let x_107 : i32 = arr[x_105].data;
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let x_109 : i32 = x_10.x_GLF_uniform_int_values[4].el;
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if ((x_107 > x_109)) {
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discard;
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}
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continuing {
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let x_113 : i32 = j;
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j = (x_113 + 1);
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}
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}
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}
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continuing {
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let x_115 : i32 = i_1;
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i_1 = (x_115 + 1);
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}
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}
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let x_118 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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let x_120 : i32 = arr[x_118].data;
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let x_122 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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let x_123 : bool = (x_120 == x_122);
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x_133_phi = x_123;
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if (x_123) {
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let x_127 : i32 = x_10.x_GLF_uniform_int_values[3].el;
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let x_129 : i32 = arr[x_127].data;
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let x_131 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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x_132 = (x_129 == x_131);
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x_133_phi = x_132;
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}
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let x_133 : bool = x_133_phi;
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x_143_phi = x_133;
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if (x_133) {
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let x_137 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_139 : i32 = arr[x_137].data;
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let x_141 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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x_142 = (x_139 == x_141);
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x_143_phi = x_142;
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}
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let x_143 : bool = x_143_phi;
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if (x_143) {
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let x_148 : i32 = x_10.x_GLF_uniform_int_values[3].el;
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let x_151 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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let x_154 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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let x_157 : i32 = x_10.x_GLF_uniform_int_values[3].el;
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x_GLF_color = vec4<f32>(f32(x_148), f32(x_151), f32(x_154), f32(x_157));
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} else {
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let x_161 : i32 = x_10.x_GLF_uniform_int_values[2].el;
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let x_162 : f32 = f32(x_161);
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x_GLF_color = vec4<f32>(x_162, x_162, x_162, x_162);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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