dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-clamp-to-one-empty.../0-opt.wgsl

87 lines
1.9 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
var<private> x_GLF_global_loop_count : i32;
@group(0) @binding(0) var<uniform> x_7 : buf0;
@group(0) @binding(1) var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var i : i32;
x_GLF_global_loop_count = 0;
let x_36 : f32 = x_7.x_GLF_uniform_float_values[1].el;
f = x_36;
let x_38 : i32 = x_10.x_GLF_uniform_int_values[1].el;
i = x_38;
loop {
let x_43 : i32 = i;
let x_45 : i32 = x_10.x_GLF_uniform_int_values[2].el;
if ((x_43 < x_45)) {
} else {
break;
}
let x_48 : f32 = f;
let x_50 : f32 = x_7.x_GLF_uniform_float_values[1].el;
if ((x_48 > x_50)) {
}
f = 1.0;
let x_55 : f32 = x_7.x_GLF_uniform_float_values[2].el;
let x_56 : f32 = f;
let x_59 : i32 = i;
f = ((1.0 - clamp(x_55, 1.0, x_56)) + f32(x_59));
continuing {
let x_62 : i32 = i;
i = (x_62 + 1);
}
}
let x_64 : f32 = f;
let x_66 : f32 = x_7.x_GLF_uniform_float_values[0].el;
if ((x_64 == x_66)) {
let x_72 : i32 = x_10.x_GLF_uniform_int_values[0].el;
let x_75 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_78 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_81 : i32 = x_10.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
} else {
let x_85 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_86 : f32 = f32(x_85);
x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}