dawn-cmake/test/tint/builtins/gen/literal/mix/2fadab.wgsl.expected.fxc.hlsl

31 lines
514 B
HLSL

void mix_2fadab() {
float2 res = lerp((0.0f).xx, (0.0f).xx, 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
mix_2fadab();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
mix_2fadab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
mix_2fadab();
return;
}