34 lines
601 B
HLSL
34 lines
601 B
HLSL
void select_266aff() {
|
|
float2 arg_0 = (0.0f).xx;
|
|
float2 arg_1 = (0.0f).xx;
|
|
bool2 arg_2 = (false).xx;
|
|
float2 res = (arg_2 ? arg_1 : arg_0);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
select_266aff();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
select_266aff();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
select_266aff();
|
|
return;
|
|
}
|