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Bug: dawn:572 Change-Id: If9deb74d334d0f2d5fbc7f78b6ceb646beb45826 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33926 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
187 lines
7.8 KiB
C++
187 lines
7.8 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderBundleEncoderDescriptor.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class IndexBufferValidationTest : public ValidationTest {
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protected:
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wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format,
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wgpu::PrimitiveTopology primitiveTopology) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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Position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
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})");
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = primitiveTopology;
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descriptor.cVertexState.indexFormat = format;
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descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
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return device.CreateRenderPipeline(&descriptor);
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}
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};
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// Test that IndexFormat::Undefined is disallowed.
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TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.usage = wgpu::BufferUsage::Index;
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bufferDesc.size = 256;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that for OOB validation of index buffer offset and size.
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TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.usage = wgpu::BufferUsage::Index;
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bufferDesc.size = 256;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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DummyRenderPass renderPass(device);
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test that formats given when setting an index buffers must match the format specified on the
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// pipeline for strip primitive topologies.
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TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
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wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32,
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wgpu::PrimitiveTopology::TriangleStrip);
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wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16,
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wgpu::PrimitiveTopology::LineStrip);
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Expected to fail because pipeline and index formats don't match.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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encoder.SetPipeline(pipeline32);
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encoder.DrawIndexed(3);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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encoder.SetPipeline(pipeline16);
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encoder.DrawIndexed(3);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Expected to succeed because pipeline and index formats match.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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encoder.SetPipeline(pipeline16);
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encoder.DrawIndexed(3);
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encoder.Finish();
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}
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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encoder.SetPipeline(pipeline32);
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encoder.DrawIndexed(3);
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encoder.Finish();
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}
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}
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