dawn-cmake/test/tint/builtins/gen/literal/distance/892a5d.wgsl.expected.wgsl

22 lines
332 B
WebGPU Shading Language

enable f16;
fn distance_892a5d() {
var res : f16 = distance(vec2<f16>(1.0h), vec2<f16>(1.0h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_892a5d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_892a5d();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_892a5d();
}