dawn-cmake/test/tint/builtins/gen/literal/distance/928fa0.wgsl.expected.dxc.hlsl

31 lines
559 B
HLSL

void distance_928fa0() {
float16_t res = distance((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_928fa0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_928fa0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_928fa0();
return;
}