mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 22:23:29 +00:00
These should always be resolved or rejected. The Fatal() call, when a promise is not resolved or rejected, is currently disabled due to https://github.com/gpuweb/cts/issues/784. Bug: dawn:1123 Change-Id: Ie0e8ac187ad70be0fea41cd66956d0bfd9c53212 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66821 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
133 lines
4.8 KiB
C++
133 lines
4.8 KiB
C++
// Copyright 2021 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "src/dawn_node/binding/GPUQueue.h"
|
|
|
|
#include <memory>
|
|
|
|
#include "src/dawn_node/binding/Converter.h"
|
|
#include "src/dawn_node/binding/GPUBuffer.h"
|
|
#include "src/dawn_node/binding/GPUCommandBuffer.h"
|
|
#include "src/dawn_node/utils/Debug.h"
|
|
|
|
namespace wgpu { namespace binding {
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// wgpu::bindings::GPUQueue
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async)
|
|
: queue_(std::move(queue)), async_(std::move(async)) {
|
|
}
|
|
|
|
void GPUQueue::submit(
|
|
Napi::Env env,
|
|
std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) {
|
|
std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size());
|
|
for (size_t i = 0; i < commandBuffers.size(); i++) {
|
|
bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>();
|
|
}
|
|
Converter conv(env);
|
|
uint32_t bufs_size;
|
|
if (!conv(bufs_size, bufs.size())) {
|
|
return;
|
|
}
|
|
queue_.Submit(bufs_size, bufs.data());
|
|
}
|
|
|
|
interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) {
|
|
struct Context {
|
|
Napi::Env env;
|
|
interop::Promise<void> promise;
|
|
AsyncTask task;
|
|
};
|
|
auto ctx = new Context{env, interop::Promise<void>(env, PROMISE_INFO), async_};
|
|
auto promise = ctx->promise;
|
|
|
|
queue_.OnSubmittedWorkDone(
|
|
0,
|
|
[](WGPUQueueWorkDoneStatus status, void* userdata) {
|
|
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
|
|
if (status != WGPUQueueWorkDoneStatus::WGPUQueueWorkDoneStatus_Success) {
|
|
Napi::Error::New(c->env, "onSubmittedWorkDone() failed")
|
|
.ThrowAsJavaScriptException();
|
|
}
|
|
c->promise.Resolve();
|
|
},
|
|
ctx);
|
|
|
|
return promise;
|
|
}
|
|
|
|
void GPUQueue::writeBuffer(Napi::Env env,
|
|
interop::Interface<interop::GPUBuffer> buffer,
|
|
interop::GPUSize64 bufferOffset,
|
|
interop::BufferSource data,
|
|
interop::GPUSize64 dataOffset,
|
|
std::optional<interop::GPUSize64> size) {
|
|
wgpu::Buffer buf = *buffer.As<GPUBuffer>();
|
|
Converter::BufferSource src{};
|
|
Converter conv(env);
|
|
if (!conv(src, data)) {
|
|
return;
|
|
}
|
|
|
|
// TODO(crbug.com/dawn/1132): Bounds check
|
|
if (src.data) {
|
|
src.data = reinterpret_cast<uint8_t*>(src.data) + dataOffset;
|
|
}
|
|
src.size -= dataOffset;
|
|
if (size.has_value()) {
|
|
src.size = size.value();
|
|
}
|
|
|
|
queue_.WriteBuffer(buf, bufferOffset, src.data, src.size);
|
|
}
|
|
|
|
void GPUQueue::writeTexture(Napi::Env env,
|
|
interop::GPUImageCopyTexture destination,
|
|
interop::BufferSource data,
|
|
interop::GPUImageDataLayout dataLayout,
|
|
interop::GPUExtent3D size) {
|
|
wgpu::ImageCopyTexture dst{};
|
|
Converter::BufferSource src{};
|
|
wgpu::TextureDataLayout layout{};
|
|
wgpu::Extent3D sz{};
|
|
Converter conv(env);
|
|
if (!conv(dst, destination) || //
|
|
!conv(src, data) || //
|
|
!conv(layout, dataLayout) || //
|
|
!conv(sz, size)) {
|
|
return;
|
|
}
|
|
|
|
queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz);
|
|
}
|
|
|
|
void GPUQueue::copyExternalImageToTexture(Napi::Env,
|
|
interop::GPUImageCopyExternalImage source,
|
|
interop::GPUImageCopyTextureTagged destination,
|
|
interop::GPUExtent3D copySize) {
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
std::optional<std::string> GPUQueue::getLabel(Napi::Env) {
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
void GPUQueue::setLabel(Napi::Env, std::optional<std::string> value) {
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
}} // namespace wgpu::binding
|