dawn-cmake/src/dawn_native/DawnNative.cpp
Brandon Jones bdbf98afca Add Backend Validation Levels Option to Dawn Tests
Refactors DawnTest's backend validation options to use an enum, as well
as adds the 'partial' option enable backend validation with a
reduced performance overhead to address TDR issues on the bots.

Bug: dawn:598
Change-Id: I759eff03bd117f1f20ad82aa2b71a87834f42b1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40000
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-04 19:32:12 +00:00

221 lines
7.4 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/DawnNative.h"
#include "dawn_native/Device.h"
#include "dawn_native/Instance.h"
#include "dawn_native/Texture.h"
#include "dawn_platform/DawnPlatform.h"
// Contains the entry-points into dawn_native
namespace dawn_native {
const DawnProcTable& GetProcsAutogen();
const DawnProcTable& GetProcs() {
return GetProcsAutogen();
}
std::vector<const char*> GetTogglesUsed(WGPUDevice device) {
const dawn_native::DeviceBase* deviceBase =
reinterpret_cast<const dawn_native::DeviceBase*>(device);
return deviceBase->GetTogglesUsed();
}
// Adapter
Adapter::Adapter() = default;
Adapter::Adapter(AdapterBase* impl) : mImpl(impl) {
}
Adapter::~Adapter() {
mImpl = nullptr;
}
Adapter::Adapter(const Adapter& other) = default;
Adapter& Adapter::operator=(const Adapter& other) = default;
void Adapter::GetProperties(wgpu::AdapterProperties* properties) const {
properties->backendType = mImpl->GetBackendType();
properties->adapterType = mImpl->GetAdapterType();
properties->driverDescription = mImpl->GetDriverDescription().c_str();
properties->deviceID = mImpl->GetPCIInfo().deviceId;
properties->vendorID = mImpl->GetPCIInfo().vendorId;
properties->name = mImpl->GetPCIInfo().name.c_str();
}
BackendType Adapter::GetBackendType() const {
switch (mImpl->GetBackendType()) {
case wgpu::BackendType::D3D12:
return BackendType::D3D12;
case wgpu::BackendType::Metal:
return BackendType::Metal;
case wgpu::BackendType::Null:
return BackendType::Null;
case wgpu::BackendType::OpenGL:
return BackendType::OpenGL;
case wgpu::BackendType::Vulkan:
return BackendType::Vulkan;
case wgpu::BackendType::OpenGLES:
return BackendType::OpenGLES;
case wgpu::BackendType::D3D11:
UNREACHABLE();
}
}
DeviceType Adapter::GetDeviceType() const {
switch (mImpl->GetAdapterType()) {
case wgpu::AdapterType::DiscreteGPU:
return DeviceType::DiscreteGPU;
case wgpu::AdapterType::IntegratedGPU:
return DeviceType::IntegratedGPU;
case wgpu::AdapterType::CPU:
return DeviceType::CPU;
case wgpu::AdapterType::Unknown:
return DeviceType::Unknown;
}
}
const PCIInfo& Adapter::GetPCIInfo() const {
return mImpl->GetPCIInfo();
}
std::vector<const char*> Adapter::GetSupportedExtensions() const {
ExtensionsSet supportedExtensionsSet = mImpl->GetSupportedExtensions();
return supportedExtensionsSet.GetEnabledExtensionNames();
}
WGPUDeviceProperties Adapter::GetAdapterProperties() const {
return mImpl->GetAdapterProperties();
}
Adapter::operator bool() const {
return mImpl != nullptr;
}
WGPUDevice Adapter::CreateDevice(const DeviceDescriptor* deviceDescriptor) {
return reinterpret_cast<WGPUDevice>(mImpl->CreateDevice(deviceDescriptor));
}
// AdapterDiscoverOptionsBase
AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(WGPUBackendType type)
: backendType(type) {
}
// Instance
Instance::Instance() : mImpl(InstanceBase::Create()) {
}
Instance::~Instance() {
if (mImpl != nullptr) {
mImpl->Release();
mImpl = nullptr;
}
}
void Instance::DiscoverDefaultAdapters() {
mImpl->DiscoverDefaultAdapters();
}
bool Instance::DiscoverAdapters(const AdapterDiscoveryOptionsBase* options) {
return mImpl->DiscoverAdapters(options);
}
std::vector<Adapter> Instance::GetAdapters() const {
// Adapters are owned by mImpl so it is safe to return non RAII pointers to them
std::vector<Adapter> adapters;
for (const std::unique_ptr<AdapterBase>& adapter : mImpl->GetAdapters()) {
adapters.push_back({adapter.get()});
}
return adapters;
}
const ToggleInfo* Instance::GetToggleInfo(const char* toggleName) {
return mImpl->GetToggleInfo(toggleName);
}
void Instance::EnableBackendValidation(bool enableBackendValidation) {
if (enableBackendValidation) {
mImpl->SetBackendValidationLevel(BackendValidationLevel::Full);
}
}
void Instance::SetBackendValidationLevel(BackendValidationLevel level) {
mImpl->SetBackendValidationLevel(level);
}
void Instance::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) {
mImpl->EnableBeginCaptureOnStartup(beginCaptureOnStartup);
}
void Instance::SetPlatform(dawn_platform::Platform* platform) {
mImpl->SetPlatform(platform);
}
WGPUInstance Instance::Get() const {
return reinterpret_cast<WGPUInstance>(mImpl);
}
size_t GetLazyClearCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetLazyClearCountForTesting();
}
size_t GetDeprecationWarningCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetDeprecationWarningCountForTesting();
}
bool IsTextureSubresourceInitialized(WGPUTexture cTexture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount,
WGPUTextureAspect cAspect) {
dawn_native::TextureBase* texture = reinterpret_cast<dawn_native::TextureBase*>(cTexture);
Aspect aspect =
ConvertAspect(texture->GetFormat(), static_cast<wgpu::TextureAspect>(cAspect));
SubresourceRange range(aspect, {baseArrayLayer, layerCount}, {baseMipLevel, levelCount});
return texture->IsSubresourceContentInitialized(range);
}
std::vector<const char*> GetProcMapNamesForTestingInternal();
std::vector<const char*> GetProcMapNamesForTesting() {
return GetProcMapNamesForTestingInternal();
}
DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->Tick();
}
// ExternalImageDescriptor
ExternalImageDescriptor::ExternalImageDescriptor(ExternalImageType type) : type(type) {
}
// ExternalImageExportInfo
ExternalImageExportInfo::ExternalImageExportInfo(ExternalImageType type) : type(type) {
}
} // namespace dawn_native