dawn-cmake/src
Min Lee e9ee094d28 [dawn-test] On D3D12, limit the texels in a buffer to 1<<27
On D3D12, there is a limit of the number of texels in a buffer which is 1<<27. See D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP and the spec. This patch limits it according to the spec in case of D3D12 in MaxLimitTests.cpp. This fixes MaxLimitTests failure on Arm device.

Bug: dawn:884
Change-Id: Ia14ebca92855ec7b7e8d81b7bd547108948da567
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Min Lee <lemi@microsoft.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-23 20:57:17 +00:00
..
dawn [dawn-test] On D3D12, limit the texels in a buffer to 1<<27 2023-05-23 20:57:17 +00:00
tint [spirv-reader] Use type inference for var and let 2023-05-23 18:28:44 +00:00
Placeholder.cpp