dawn-cmake/test/expressions/binary_expressions.wgsl.expected.wgsl
Antonio Maiorano eaed2b6ce2 Add support for binary arithmetic expressions with mixed scalar and vector operands
Bug: tint:376
Change-Id: I2994ff7394efa903050b470a850b41628d5b775c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/52324
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-05-27 21:07:56 +00:00

69 lines
1.0 KiB
WebGPU Shading Language

fn vector_scalar_f32() {
var v : vec3<f32>;
var s : f32;
var r : vec3<f32>;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
}
fn vector_scalar_i32() {
var v : vec3<i32>;
var s : i32;
var r : vec3<i32>;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
fn vector_scalar_u32() {
var v : vec3<u32>;
var s : u32;
var r : vec3<u32>;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
fn scalar_vector_f32() {
var v : vec3<f32>;
var s : f32;
var r : vec3<f32>;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
}
fn scalar_vector_i32() {
var v : vec3<i32>;
var s : i32;
var r : vec3<i32>;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
fn scalar_vector_u32() {
var v : vec3<u32>;
var s : u32;
var r : vec3<u32>;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
[[stage(fragment)]]
fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}