dawn-cmake/src/fuzzers/DawnWireServerAndVulkanBackendFuzzer.cpp
Austin Eng eb1ca45df7 Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan
This commit fixes two problems:
1) It includes testing/libfuzzer/libfuzzer_exports.h which exports
   the LLVMFuzzerInitialize symbol. On Mac, not doing so causes it
   to be removed by the linker.
2) It makes it so that dawn_use_swiftshader is enabled by default
   when fuzzing, and enabling swiftshader also enables the Vulkan
   backend.

Bug: chromium:1042426
Change-Id: Ic0ae0d59c91476b0079148f33a4b1ebd1cc6743c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15462
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-01-25 02:14:39 +00:00

45 lines
1.6 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "DawnWireServerFuzzer.h"
#include "dawn_native/DawnNative.h"
#include "testing/libfuzzer/libfuzzer_exports.h"
extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
return DawnWireServerFuzzer::Initialize(argc, argv);
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
return DawnWireServerFuzzer::Run(
data, size,
[](dawn_native::Instance* instance) {
std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
wgpu::Device device;
for (dawn_native::Adapter adapter : adapters) {
wgpu::AdapterProperties properties;
adapter.GetProperties(&properties);
if (properties.backendType == wgpu::BackendType::Vulkan &&
properties.adapterType == wgpu::AdapterType::CPU) {
device = wgpu::Device::Acquire(adapter.CreateDevice());
break;
}
}
return device;
},
true /* supportsErrorInjection */);
}