20 lines
281 B
WebGPU Shading Language
20 lines
281 B
WebGPU Shading Language
fn abs_9c80a6() {
|
|
var res : vec4<i32> = abs(vec4<i32>(1i));
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
abs_9c80a6();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
abs_9c80a6();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
abs_9c80a6();
|
|
}
|