dawn-cmake/test/tint/builtins/gen/literal/distance/0657d4.wgsl.expected.dxc.hlsl

31 lines
533 B
HLSL

void distance_0657d4() {
float res = distance((1.0f).xxx, (1.0f).xxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_0657d4();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_0657d4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_0657d4();
return;
}