dawn-cmake/test/tint/builtins/gen/literal/pow/04a908.wgsl.expected.wgsl

20 lines
300 B
WebGPU Shading Language

fn pow_04a908() {
var res : vec4<f32> = pow(vec4<f32>(1.0f), vec4<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
pow_04a908();
return vec4<f32>();
}
@fragment
fn fragment_main() {
pow_04a908();
}
@compute @workgroup_size(1)
fn compute_main() {
pow_04a908();
}