dawn-cmake/test/tint/builtins/gen/literal/trunc/f370d3.wgsl.expected.wgsl

20 lines
293 B
WebGPU Shading Language

fn trunc_f370d3() {
var res : vec2<f32> = trunc(vec2<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
trunc_f370d3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
trunc_f370d3();
}
@compute @workgroup_size(1)
fn compute_main() {
trunc_f370d3();
}