269 lines
9.3 KiB
C++
269 lines
9.3 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
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#define INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
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#include <string>
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#include <vector>
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#include "dawn/dawn_proc_table.h"
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#include "dawn/native/dawn_native_export.h"
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#include "dawn/webgpu.h"
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namespace dawn::platform {
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class Platform;
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} // namespace dawn::platform
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namespace wgpu {
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struct AdapterProperties;
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struct DeviceDescriptor;
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} // namespace wgpu
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namespace dawn::native {
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class InstanceBase;
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class AdapterBase;
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// Each toggle is assigned with a TogglesStage, indicating the validation and earliest usage
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// time of the toggle.
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enum class ToggleStage { Instance, Adapter, Device };
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// A struct to record the information of a toggle. A toggle is a code path in Dawn device that
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// can be manually configured to run or not outside Dawn, including workarounds, special
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// features and optimizations.
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struct ToggleInfo {
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const char* name;
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const char* description;
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const char* url;
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ToggleStage stage;
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};
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// A struct to record the information of a feature. A feature is a GPU feature that is not
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// required to be supported by all Dawn backends and can only be used when it is enabled on the
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// creation of device.
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struct FeatureInfo {
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const char* name;
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const char* description;
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const char* url;
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// The enum of feature state, could be stable or experimental. Using an experimental feature
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// requires the AllowUnsafeAPIs toggle to be enabled.
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enum class FeatureState { Stable = 0, Experimental };
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FeatureState featureState;
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};
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// An adapter is an object that represent on possibility of creating devices in the system.
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// Most of the time it will represent a combination of a physical GPU and an API. Not that the
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// same GPU can be represented by multiple adapters but on different APIs.
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//
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// The underlying Dawn adapter is owned by the Dawn instance so this class is not RAII but just
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// a reference to an underlying adapter.
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class DAWN_NATIVE_EXPORT Adapter {
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public:
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Adapter();
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// NOLINTNEXTLINE(runtime/explicit)
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Adapter(AdapterBase* impl);
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~Adapter();
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Adapter(const Adapter& other);
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Adapter& operator=(const Adapter& other);
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// Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in
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// dawn.json
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void GetProperties(wgpu::AdapterProperties* properties) const;
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void GetProperties(WGPUAdapterProperties* properties) const;
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std::vector<const char*> GetSupportedExtensions() const;
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std::vector<const char*> GetSupportedFeatures() const;
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bool GetLimits(WGPUSupportedLimits* limits) const;
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void SetUseTieredLimits(bool useTieredLimits);
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// Check that the Adapter is able to support importing external images. This is necessary
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// to implement the swapchain and interop APIs in Chromium.
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bool SupportsExternalImages() const;
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explicit operator bool() const;
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// Create a device on this adapter. On an error, nullptr is returned.
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WGPUDevice CreateDevice(const wgpu::DeviceDescriptor* deviceDescriptor);
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WGPUDevice CreateDevice(const WGPUDeviceDescriptor* deviceDescriptor = nullptr);
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void RequestDevice(const wgpu::DeviceDescriptor* descriptor,
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WGPURequestDeviceCallback callback,
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void* userdata);
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void RequestDevice(const WGPUDeviceDescriptor* descriptor,
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WGPURequestDeviceCallback callback,
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void* userdata);
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// Returns the underlying WGPUAdapter object.
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WGPUAdapter Get() const;
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// Reset the backend device object for testing purposes.
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void ResetInternalDeviceForTesting();
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private:
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AdapterBase* mImpl = nullptr;
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};
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// Base class for options passed to Instance::DiscoverAdapters.
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struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsBase {
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public:
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const WGPUBackendType backendType;
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protected:
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explicit AdapterDiscoveryOptionsBase(WGPUBackendType type);
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};
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enum BackendValidationLevel { Full, Partial, Disabled };
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// Represents a connection to dawn_native and is used for dependency injection, discovering
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// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
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//
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// This is an RAII class for Dawn instances and also controls the lifetime of all adapters
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// for this instance.
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class DAWN_NATIVE_EXPORT Instance {
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public:
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explicit Instance(const WGPUInstanceDescriptor* desc = nullptr);
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~Instance();
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Instance(const Instance& other) = delete;
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Instance& operator=(const Instance& other) = delete;
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// Gather all adapters in the system that can be accessed with no special options. These
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// adapters will later be returned by GetAdapters.
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void DiscoverDefaultAdapters();
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// Adds adapters that can be discovered with the options provided (like a getProcAddress).
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// The backend is chosen based on the type of the options used. Returns true on success.
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bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options);
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// Returns all the adapters that the instance knows about.
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std::vector<Adapter> GetAdapters() const;
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const ToggleInfo* GetToggleInfo(const char* toggleName);
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const FeatureInfo* GetFeatureInfo(WGPUFeatureName feature);
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// Enables backend validation layers
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void EnableBackendValidation(bool enableBackendValidation);
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void SetBackendValidationLevel(BackendValidationLevel validationLevel);
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// Enable debug capture on Dawn startup
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void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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// Enable / disable the adapter blocklist.
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void EnableAdapterBlocklist(bool enable);
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// TODO(dawn:1374) Deprecate this once it is passed via the descriptor.
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void SetPlatform(dawn::platform::Platform* platform);
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uint64_t GetDeviceCountForTesting() const;
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// Returns the underlying WGPUInstance object.
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WGPUInstance Get() const;
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private:
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InstanceBase* mImpl = nullptr;
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};
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// Backend-agnostic API for dawn_native
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DAWN_NATIVE_EXPORT const DawnProcTable& GetProcs();
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// Query the names of all the toggles that are enabled in device
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DAWN_NATIVE_EXPORT std::vector<const char*> GetTogglesUsed(WGPUDevice device);
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// Backdoor to get the number of lazy clears for testing
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DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device);
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// Backdoor to get the number of deprecation warnings for testing
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DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device);
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// Backdoor to get the number of adapters an instance knows about for testing
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DAWN_NATIVE_EXPORT size_t GetAdapterCountForTesting(WGPUInstance instance);
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// Query if texture has been initialized
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DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized(
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WGPUTexture texture,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount,
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WGPUTextureAspect aspect = WGPUTextureAspect_All);
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// Backdoor to get the order of the ProcMap for testing
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DAWN_NATIVE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
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DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device);
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DAWN_NATIVE_EXPORT bool InstanceProcessEvents(WGPUInstance instance);
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// ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp
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DAWN_NATIVE_EXPORT void EnableErrorInjector();
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DAWN_NATIVE_EXPORT void DisableErrorInjector();
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DAWN_NATIVE_EXPORT void ClearErrorInjector();
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DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount();
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DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index);
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// The different types of external images
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enum ExternalImageType {
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OpaqueFD,
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DmaBuf,
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IOSurface,
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DXGISharedHandle,
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EGLImage,
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AHardwareBuffer,
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};
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// Common properties of external images
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struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
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public:
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const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
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bool isInitialized; // Whether the texture is initialized on import
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ExternalImageType GetType() const;
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protected:
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explicit ExternalImageDescriptor(ExternalImageType type);
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private:
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ExternalImageType mType;
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};
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struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
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public:
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bool isInitialized = false; // Whether the texture is initialized after export
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ExternalImageType GetType() const;
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protected:
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explicit ExternalImageExportInfo(ExternalImageType type);
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private:
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ExternalImageType mType;
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};
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DAWN_NATIVE_EXPORT bool CheckIsErrorForTesting(void* objectHandle);
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DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle);
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DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer);
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DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
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WGPUBindGroupLayout b);
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} // namespace dawn::native
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// TODO(dawn:824): Remove once the deprecation period is passed.
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namespace dawn_native = dawn::native;
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#endif // INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
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