dawn-cmake/test/tint/builtins/gen/literal/normalize/39d5ec.wgsl.expected.wgsl

22 lines
327 B
WebGPU Shading Language

enable f16;
fn normalize_39d5ec() {
var res : vec3<f16> = normalize(vec3<f16>(f16()));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
normalize_39d5ec();
return vec4<f32>();
}
@fragment
fn fragment_main() {
normalize_39d5ec();
}
@compute @workgroup_size(1)
fn compute_main() {
normalize_39d5ec();
}