dawn-cmake/generator/opengl_loader_generator.py
Corentin Wallez 8f4046b0b6 Remove glad and replace it with our own GL header
This completely removes the dependency on glad by generating the GL
headers from gl.xml directly.

This requires adding khrplatform.h so all Khronos dependencies are
gathered in third_party/khronos.

Also removes a stray CMakeLists.txt that was still hanging out.

BUG=dawn:165

Change-Id: Ia64bc51bc8b18c6b48613918e2f309f7405ecb3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8163
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-17 09:17:29 +00:00

202 lines
7.4 KiB
Python

#!/usr/bin/env python2
# Copyright 2019 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os, sys
from collections import namedtuple
import xml.etree.ElementTree as etree
from generator_lib import Generator, run_generator, FileRender
class ProcName:
def __init__(self, gl_name, proc_name=None):
assert(gl_name.startswith('gl'))
if proc_name == None:
proc_name = gl_name[2:]
self.gl_name = gl_name
self.proc_name = proc_name
def glProcName(self):
return self.gl_name
def ProcName(self):
return self.proc_name
def PFNPROCNAME(self):
return 'PFN' + self.gl_name.upper() + 'PROC'
def __repr__(self):
return 'Proc("{}", "{}")'.format(self.gl_name, self.proc_name)
ProcParam = namedtuple('ProcParam', ['name', 'type'])
class Proc:
def __init__(self, element):
# Type declaration for return values and arguments all have the same
# (weird) format.
# <element>[A][<ptype>B</ptype>][C]<other stuff.../></element>
#
# Some examples are:
# <proto>void <name>glFinish</name></proto>
# <proto><ptype>GLenum</ptype><name>glFenceSync</name></proto>
# <proto>const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
#
# This handles all the shapes found in gl.xml except for this one that
# has an array specifier after </name>:
# <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
def parse_type_declaration(element):
result = ''
if element.text != None:
result += element.text
ptype = element.find('ptype')
if ptype != None:
result += ptype.text
if ptype.tail != None:
result += ptype.tail
return result.strip()
proto = element.find('proto')
self.return_type = parse_type_declaration(proto)
self.params = []
for param in element.findall('./param'):
self.params.append(ProcParam(param.find('name').text, parse_type_declaration(param)))
self.gl_name = proto.find('name').text
self.alias = None
if element.find('alias') != None:
self.alias = element.find('alias').attrib['name']
def glProcName(self):
return self.gl_name
def ProcName(self):
assert(self.gl_name.startswith('gl'))
return self.gl_name[2:]
def PFNGLPROCNAME(self):
return 'PFN' + self.gl_name.upper() + 'PROC'
def __repr__(self):
return 'Proc("{}")'.format(self.gl_name)
EnumDefine = namedtuple('EnumDefine', ['name', 'value'])
Version = namedtuple('Version', ['major', 'minor'])
VersionBlock = namedtuple('VersionBlock', ['version', 'procs', 'enums'])
HeaderBlock = namedtuple('HeaderBlock', ['description', 'procs', 'enums'])
def parse_version(version):
return Version(*map(int, version.split('.')))
def compute_params(root):
# Parse all the commands and enums
all_procs = {}
for command in root.findall('''commands[@namespace='GL']/command'''):
proc = Proc(command)
assert(proc.gl_name not in all_procs)
all_procs[proc.gl_name] = proc
all_enums = {}
for enum in root.findall('''enums[@namespace='GL']/enum'''):
enum_name = enum.attrib['name']
# Special case an enum we'll never use that has different values in GL and GLES
if enum_name == 'GL_ACTIVE_PROGRAM_EXT':
continue
assert(enum_name not in all_enums)
all_enums[enum_name] = EnumDefine(enum_name, enum.attrib['value'])
# Get the list of all Desktop OpenGL function removed by the Core Profile.
core_removed_procs = set()
for proc in root.findall('''feature/remove[@profile='core']/command'''):
core_removed_procs.add(proc.attrib['name'])
# Get list of enums and procs per OpenGL ES/Desktop OpenGL version
def parse_version_blocks(api, removed_procs = set()):
blocks = []
for section in root.findall('''feature[@api='{}']'''.format(api)):
section_procs = []
for command in section.findall('./require/command'):
proc_name = command.attrib['name']
assert(all_procs[proc_name].alias == None)
if proc_name not in removed_procs:
section_procs.append(all_procs[proc_name])
section_enums = []
for enum in section.findall('./require/enum'):
section_enums.append(all_enums[enum.attrib['name']])
blocks.append(VersionBlock(parse_version(section.attrib['number']), section_procs, section_enums))
return blocks
gles_blocks = parse_version_blocks('gles2')
desktop_gl_blocks = parse_version_blocks('gl', core_removed_procs)
# Compute the blocks for headers such that there is no duplicate definition
already_added_header_procs = set()
already_added_header_enums = set()
header_blocks = []
def add_header_block(description, block):
block_procs = []
for proc in block.procs:
if not proc.glProcName() in already_added_header_procs:
already_added_header_procs.add(proc.glProcName())
block_procs.append(proc)
block_enums = []
for enum in block.enums:
if not enum.name in already_added_header_enums:
already_added_header_enums.add(enum.name)
block_enums.append(enum)
if len(block_procs) > 0 or len(block_enums) > 0:
header_blocks.append(HeaderBlock(description, block_procs, block_enums))
for block in gles_blocks:
add_header_block('OpenGL ES {}.{}'.format(block.version.major, block.version.minor), block)
for block in desktop_gl_blocks:
add_header_block('Desktop OpenGL {}.{}'.format(block.version.major, block.version.minor), block)
return {
'gles_blocks': gles_blocks,
'desktop_gl_blocks': desktop_gl_blocks,
'header_blocks': header_blocks,
}
class OpenGLLoaderGenerator(Generator):
def get_description(self):
return 'Generates code to load OpenGL function pointers'
def add_commandline_arguments(self, parser):
parser.add_argument('--gl-xml', required=True, type=str, help ='The Khronos gl.xml to use.')
def get_file_renders(self, args):
params = compute_params(etree.parse(args.gl_xml).getroot())
return [
FileRender('opengl/OpenGLFunctionsBase.cpp', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp', [params]),
FileRender('opengl/OpenGLFunctionsBase.h', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.h', [params]),
FileRender('opengl/opengl_platform.h', 'dawn_native/opengl/opengl_platform_autogen.h', [params]),
]
def get_dependencies(self, args):
return [os.path.abspath(args.gl_xml)]
if __name__ == '__main__':
sys.exit(run_generator(OpenGLLoaderGenerator()))