84 lines
2.7 KiB
HLSL
84 lines
2.7 KiB
HLSL
SamplerState samp : register(s0, space0);
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cbuffer cbuffer_params : register(b1, space0) {
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uint4 params[1];
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};
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Texture2D<float4> inputTex : register(t1, space1);
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RWTexture2D<float4> outputTex : register(u2, space1);
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cbuffer cbuffer_flip : register(b3, space1) {
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uint4 flip[1];
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};
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groupshared float3 tile[4][256];
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struct tint_symbol_1 {
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uint3 LocalInvocationID : SV_GroupThreadID;
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uint local_invocation_index : SV_GroupIndex;
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uint3 WorkGroupID : SV_GroupID;
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};
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[numthreads(64, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint3 WorkGroupID = tint_symbol.WorkGroupID;
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const uint3 LocalInvocationID = tint_symbol.LocalInvocationID;
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const uint local_invocation_index = tint_symbol.local_invocation_index;
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{
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for(uint idx = local_invocation_index; (idx < 1024u); idx = (idx + 64u)) {
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const uint i_1 = (idx / 256u);
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const uint i_2 = (idx % 256u);
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tile[i_1][i_2] = float3(0.0f, 0.0f, 0.0f);
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}
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}
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GroupMemoryBarrierWithGroupSync();
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const uint filterOffset = ((params[0].x - 1u) / 2u);
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int3 tint_tmp;
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inputTex.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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const int2 dims = tint_tmp.xy;
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const int2 baseIndex = (int2(((WorkGroupID.xy * uint2(params[0].y, 4u)) + (LocalInvocationID.xy * uint2(4u, 1u)))) - int2(int(filterOffset), 0));
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{
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for(uint r = 0u; (r < 4u); r = (r + 1u)) {
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{
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for(uint c = 0u; (c < 4u); c = (c + 1u)) {
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int2 loadIndex = (baseIndex + int2(int(c), int(r)));
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if ((flip[0].x != 0u)) {
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loadIndex = loadIndex.yx;
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}
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tile[r][((4u * LocalInvocationID.x) + c)] = inputTex.SampleLevel(samp, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), 0.0f).rgb;
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}
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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{
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for(uint r = 0u; (r < 4u); r = (r + 1u)) {
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{
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for(uint c = 0u; (c < 4u); c = (c + 1u)) {
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int2 writeIndex = (baseIndex + int2(int(c), int(r)));
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if ((flip[0].x != 0u)) {
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writeIndex = writeIndex.yx;
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}
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const uint center = ((4u * LocalInvocationID.x) + c);
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bool tint_tmp_2 = (center >= filterOffset);
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if (tint_tmp_2) {
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tint_tmp_2 = (center < (256u - filterOffset));
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}
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bool tint_tmp_1 = (tint_tmp_2);
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if (tint_tmp_1) {
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tint_tmp_1 = all((writeIndex < dims));
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}
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if ((tint_tmp_1)) {
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float3 acc = float3(0.0f, 0.0f, 0.0f);
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{
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for(uint f = 0u; (f < params[0].x); f = (f + 1u)) {
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uint i = ((center + f) - filterOffset);
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acc = (acc + ((1.0f / float(params[0].x)) * tile[r][i]));
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}
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}
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outputTex[writeIndex] = float4(acc, 1.0f);
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}
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}
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}
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}
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}
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return;
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}
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