12 lines
283 B
WebGPU Shading Language
12 lines
283 B
WebGPU Shading Language
fn main_1() {
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let x_1 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(50.0, 60.0), vec2<f32>(60.0, 50.0));
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let x_2 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(60.0, 50.0), vec2<f32>(50.0, 60.0));
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let x_10 : mat2x2<f32> = (x_1 * x_2);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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