dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-descending-loop-min-max.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
float f = 0.0f;
int i = 0;
float a = 0.0f;
float const x_37 = x_6.x_GLF_uniform_float_values.arr[1].el;
f = x_37;
int const x_39 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_39;
while (true) {
int const x_44 = i;
int const x_46 = x_9.x_GLF_uniform_int_values.arr[0].el;
if ((x_44 > x_46)) {
} else {
break;
}
int const x_49 = i;
a = (1.0f - fmax(1.0f, float(x_49)));
float const x_53 = a;
f = fmin(fmax(x_53, 0.0f), 0.0f);
{
int const x_56 = i;
i = as_type<int>((as_type<uint>(x_56) - as_type<uint>(1)));
}
}
float const x_58 = f;
float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_58 == x_60)) {
int const x_66 = x_9.x_GLF_uniform_int_values.arr[2].el;
float const x_68 = f;
int const x_70 = x_9.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_66), x_68, float(x_70), 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}