56 lines
1.2 KiB
Plaintext
56 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ int one;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
|
|
int a = 0;
|
|
int i = 0;
|
|
a = 0;
|
|
i = 0;
|
|
while (true) {
|
|
int const x_32 = i;
|
|
if ((x_32 < 5)) {
|
|
} else {
|
|
break;
|
|
}
|
|
int const x_36 = x_7.one;
|
|
if ((x_36 == 0)) {
|
|
if ((floor(as_type<float>(-4194304)) > 0.0f)) {
|
|
a = -1;
|
|
break;
|
|
}
|
|
}
|
|
int const x_45 = a;
|
|
a = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
|
|
{
|
|
int const x_47 = i;
|
|
i = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
|
|
}
|
|
}
|
|
int const x_49 = a;
|
|
if ((x_49 == 5)) {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(x_7, &(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|