53 lines
1.1 KiB
WebGPU Shading Language
53 lines
1.1 KiB
WebGPU Shading Language
type ArrayType = array<vec4<i32>, 4>;
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struct S {
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arr : ArrayType,
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};
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var<private> src_private : ArrayType;
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var<workgroup> src_workgroup : ArrayType;
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@group(0) @binding(0) var<uniform> src_uniform : S;
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@group(0) @binding(1) var<storage, read_write> src_storage : S;
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var<workgroup> dst : ArrayType;
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var<workgroup> dst_nested : array<array<array<i32, 2>, 3>, 4>;
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fn ret_arr() -> ArrayType {
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return ArrayType();
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}
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fn ret_struct_arr() -> S {
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return S();
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}
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fn foo(src_param : ArrayType) {
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var src_function : ArrayType;
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// Assign from type constructor.
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dst = ArrayType(vec4(1), vec4(2), vec4(3), vec4(3));
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// Assign from parameter.
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dst = src_param;
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// Assign from function call.
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dst = ret_arr();
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// Assign from constant.
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let src_let : ArrayType = ArrayType();
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dst = src_let;
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// Assign from var, various address spaces.
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dst = src_function;
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dst = src_private;
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dst = src_workgroup;
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// Assign from struct.arr, various address spaces.
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dst = ret_struct_arr().arr;
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dst = src_uniform.arr;
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dst = src_storage.arr;
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// Nested assignment.
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var src_nested : array<array<array<i32, 2>, 3>, 4>;
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dst_nested = src_nested;
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}
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