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This change is a preparation for making the compute pass track the synchronization scope usages per dispatch instead of for the whole pass. This CL just separates the Compute and RenderPassResourceUsage types. This requires making the difference between SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having a single combined tracker. This change also duplicates SetBindGroup by removing the common handling in ProgrammablePassEncoder and putting it in ComputePassEncoder and RenderEncoderBase. This is necessary because the UsageTracker types are now split, but it will also help have different handling of SetBindGroup for compute and render in follow-up CLs. There are no functional changes. Bug: dawn:632 Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
181 lines
7.6 KiB
C++
181 lines
7.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/PassResourceUsageTracker.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/EnumMaskIterator.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/Texture.h"
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#include <utility>
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namespace dawn_native {
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void SyncScopeUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) {
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// std::map's operator[] will create the key and return 0 if the key didn't exist
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// before.
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mBufferUsages[buffer] |= usage;
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}
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void SyncScopeUsageTracker::TextureViewUsedAs(TextureViewBase* view, wgpu::TextureUsage usage) {
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TextureBase* texture = view->GetTexture();
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const SubresourceRange& range = view->GetSubresourceRange();
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// Get or create a new TextureSubresourceUsage for that texture (initially filled with
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// wgpu::TextureUsage::None)
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auto it = mTextureUsages.emplace(
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std::piecewise_construct, std::forward_as_tuple(texture),
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std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
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texture->GetNumMipLevels(), wgpu::TextureUsage::None));
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TextureSubresourceUsage& textureUsage = it.first->second;
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textureUsage.Update(range,
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[usage](const SubresourceRange&, wgpu::TextureUsage* storedUsage) {
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*storedUsage |= usage;
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});
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}
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void SyncScopeUsageTracker::AddTextureUsage(TextureBase* texture,
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const TextureSubresourceUsage& textureUsage) {
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// Get or create a new TextureSubresourceUsage for that texture (initially filled with
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// wgpu::TextureUsage::None)
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auto it = mTextureUsages.emplace(
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std::piecewise_construct, std::forward_as_tuple(texture),
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std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
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texture->GetNumMipLevels(), wgpu::TextureUsage::None));
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TextureSubresourceUsage* passTextureUsage = &it.first->second;
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passTextureUsage->Merge(
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textureUsage, [](const SubresourceRange&, wgpu::TextureUsage* storedUsage,
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const wgpu::TextureUsage& addedUsage) { *storedUsage |= addedUsage; });
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}
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void SyncScopeUsageTracker::AddBindGroup(BindGroupBase* group) {
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for (BindingIndex bindingIndex{0}; bindingIndex < group->GetLayout()->GetBindingCount();
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++bindingIndex) {
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const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(bindingIndex);
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switch (bindingInfo.bindingType) {
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case BindingInfoType::Buffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(bindingIndex).buffer;
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switch (bindingInfo.buffer.type) {
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case wgpu::BufferBindingType::Uniform:
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BufferUsedAs(buffer, wgpu::BufferUsage::Uniform);
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break;
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case wgpu::BufferBindingType::Storage:
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BufferUsedAs(buffer, wgpu::BufferUsage::Storage);
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break;
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case wgpu::BufferBindingType::ReadOnlyStorage:
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BufferUsedAs(buffer, kReadOnlyStorageBuffer);
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break;
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case wgpu::BufferBindingType::Undefined:
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UNREACHABLE();
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}
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break;
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}
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case BindingInfoType::Texture: {
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TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex);
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TextureViewUsedAs(view, wgpu::TextureUsage::Sampled);
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break;
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}
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case BindingInfoType::StorageTexture: {
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TextureViewBase* view = group->GetBindingAsTextureView(bindingIndex);
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switch (bindingInfo.storageTexture.access) {
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case wgpu::StorageTextureAccess::ReadOnly:
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TextureViewUsedAs(view, kReadOnlyStorageTexture);
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break;
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case wgpu::StorageTextureAccess::WriteOnly:
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TextureViewUsedAs(view, wgpu::TextureUsage::Storage);
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break;
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case wgpu::StorageTextureAccess::Undefined:
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UNREACHABLE();
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}
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break;
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}
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case BindingInfoType::Sampler:
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break;
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}
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}
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}
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SyncScopeResourceUsage SyncScopeUsageTracker::AcquireSyncScopeUsage() {
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SyncScopeResourceUsage result;
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result.buffers.reserve(mBufferUsages.size());
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result.bufferUsages.reserve(mBufferUsages.size());
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result.textures.reserve(mTextureUsages.size());
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result.textureUsages.reserve(mTextureUsages.size());
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for (auto& it : mBufferUsages) {
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result.buffers.push_back(it.first);
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result.bufferUsages.push_back(it.second);
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}
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for (auto& it : mTextureUsages) {
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result.textures.push_back(it.first);
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result.textureUsages.push_back(std::move(it.second));
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}
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mBufferUsages.clear();
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mTextureUsages.clear();
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return result;
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}
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ComputePassResourceUsage ComputePassResourceUsageTracker::AcquireResourceUsage() {
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ComputePassResourceUsage result;
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*static_cast<SyncScopeResourceUsage*>(&result) = AcquireSyncScopeUsage();
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return result;
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}
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RenderPassResourceUsage RenderPassResourceUsageTracker::AcquireResourceUsage() {
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RenderPassResourceUsage result;
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*static_cast<SyncScopeResourceUsage*>(&result) = AcquireSyncScopeUsage();
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result.querySets.reserve(mQueryAvailabilities.size());
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result.queryAvailabilities.reserve(mQueryAvailabilities.size());
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for (auto& it : mQueryAvailabilities) {
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result.querySets.push_back(it.first);
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result.queryAvailabilities.push_back(std::move(it.second));
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}
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mQueryAvailabilities.clear();
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return result;
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}
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void RenderPassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet,
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uint32_t queryIndex) {
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// The query availability only needs to be tracked again on render passes for checking
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// query overwrite on render pass and resetting query sets on the Vulkan backend.
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DAWN_ASSERT(querySet != nullptr);
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// Gets the iterator for that querySet or create a new vector of bool set to false
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// if the querySet wasn't registered.
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auto it = mQueryAvailabilities.emplace(querySet, querySet->GetQueryCount()).first;
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it->second[queryIndex] = true;
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}
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const QueryAvailabilityMap& RenderPassResourceUsageTracker::GetQueryAvailabilityMap() const {
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return mQueryAvailabilities;
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}
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} // namespace dawn_native
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