dawn-cmake/src/dawn_native/RenderEncoderBase.cpp
Corentin Wallez ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00

332 lines
14 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/RenderEncoderBase.h"
#include "common/Constants.h"
#include "common/Log.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/ValidationUtils_autogen.h"
#include <math.h>
#include <cstring>
namespace dawn_native {
RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
EncodingContext* encodingContext,
Ref<AttachmentState> attachmentState)
: ProgrammablePassEncoder(device, encodingContext),
mAttachmentState(std::move(attachmentState)),
mDisableBaseVertex(device->IsToggleEnabled(Toggle::DisableBaseVertex)),
mDisableBaseInstance(device->IsToggleEnabled(Toggle::DisableBaseInstance)) {
}
RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
EncodingContext* encodingContext,
ErrorTag errorTag)
: ProgrammablePassEncoder(device, encodingContext, errorTag),
mDisableBaseVertex(device->IsToggleEnabled(Toggle::DisableBaseVertex)),
mDisableBaseInstance(device->IsToggleEnabled(Toggle::DisableBaseInstance)) {
}
const AttachmentState* RenderEncoderBase::GetAttachmentState() const {
ASSERT(!IsError());
ASSERT(mAttachmentState != nullptr);
return mAttachmentState.Get();
}
Ref<AttachmentState> RenderEncoderBase::AcquireAttachmentState() {
return std::move(mAttachmentState);
}
void RenderEncoderBase::APIDraw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(mCommandBufferState.ValidateCanDraw());
if (mDisableBaseInstance && firstInstance != 0) {
return DAWN_VALIDATION_ERROR("Non-zero first instance not supported");
}
}
DrawCmd* draw = allocator->Allocate<DrawCmd>(Command::Draw);
draw->vertexCount = vertexCount;
draw->instanceCount = instanceCount;
draw->firstVertex = firstVertex;
draw->firstInstance = firstInstance;
return {};
});
}
void RenderEncoderBase::APIDrawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(mCommandBufferState.ValidateCanDrawIndexed());
if (mDisableBaseInstance && firstInstance != 0) {
return DAWN_VALIDATION_ERROR("Non-zero first instance not supported");
}
if (mDisableBaseVertex && baseVertex != 0) {
return DAWN_VALIDATION_ERROR("Non-zero base vertex not supported");
}
}
if (static_cast<uint64_t>(firstIndex) + indexCount >
mCommandBufferState.GetIndexBufferSize() /
IndexFormatSize(mCommandBufferState.GetIndexFormat())) {
// Index range is out of bounds
// Treat as no-op and skip issuing draw call
dawn::WarningLog() << "Index range is out of bounds";
return {};
}
DrawIndexedCmd* draw = allocator->Allocate<DrawIndexedCmd>(Command::DrawIndexed);
draw->indexCount = indexCount;
draw->instanceCount = instanceCount;
draw->firstIndex = firstIndex;
draw->baseVertex = baseVertex;
draw->firstInstance = firstInstance;
return {};
});
}
void RenderEncoderBase::APIDrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(indirectBuffer));
DAWN_TRY(ValidateCanUseAs(indirectBuffer, wgpu::BufferUsage::Indirect));
DAWN_TRY(mCommandBufferState.ValidateCanDraw());
if (indirectOffset % 4 != 0) {
return DAWN_VALIDATION_ERROR("Indirect offset must be a multiple of 4");
}
if (indirectOffset >= indirectBuffer->GetSize() ||
indirectOffset + kDrawIndirectSize > indirectBuffer->GetSize()) {
return DAWN_VALIDATION_ERROR("Indirect offset out of bounds");
}
}
DrawIndirectCmd* cmd = allocator->Allocate<DrawIndirectCmd>(Command::DrawIndirect);
cmd->indirectBuffer = indirectBuffer;
cmd->indirectOffset = indirectOffset;
mUsageTracker.BufferUsedAs(indirectBuffer, wgpu::BufferUsage::Indirect);
return {};
});
}
void RenderEncoderBase::APIDrawIndexedIndirect(BufferBase* indirectBuffer,
uint64_t indirectOffset) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(indirectBuffer));
DAWN_TRY(ValidateCanUseAs(indirectBuffer, wgpu::BufferUsage::Indirect));
DAWN_TRY(mCommandBufferState.ValidateCanDrawIndexed());
// Indexed indirect draws need a compute-shader based validation check that the
// range of indices is contained inside the index buffer on Metal. Disallow them as
// unsafe until the validation is implemented.
if (GetDevice()->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) {
return DAWN_VALIDATION_ERROR(
"DrawIndexedIndirect is disallowed because it doesn't validate that the "
"index "
"range is valid yet.");
}
if (indirectOffset % 4 != 0) {
return DAWN_VALIDATION_ERROR("Indirect offset must be a multiple of 4");
}
if ((indirectOffset >= indirectBuffer->GetSize() ||
indirectOffset + kDrawIndexedIndirectSize > indirectBuffer->GetSize())) {
return DAWN_VALIDATION_ERROR("Indirect offset out of bounds");
}
}
DrawIndexedIndirectCmd* cmd =
allocator->Allocate<DrawIndexedIndirectCmd>(Command::DrawIndexedIndirect);
cmd->indirectBuffer = indirectBuffer;
cmd->indirectOffset = indirectOffset;
mUsageTracker.BufferUsedAs(indirectBuffer, wgpu::BufferUsage::Indirect);
return {};
});
}
void RenderEncoderBase::APISetPipeline(RenderPipelineBase* pipeline) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(pipeline));
if (pipeline->GetAttachmentState() != mAttachmentState.Get()) {
return DAWN_VALIDATION_ERROR(
"Pipeline attachment state is not compatible with render encoder "
"attachment state");
}
}
mCommandBufferState.SetRenderPipeline(pipeline);
SetRenderPipelineCmd* cmd =
allocator->Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
cmd->pipeline = pipeline;
return {};
});
}
void RenderEncoderBase::APISetIndexBufferWithFormat(BufferBase* buffer,
wgpu::IndexFormat format,
uint64_t offset,
uint64_t size) {
GetDevice()->EmitDeprecationWarning(
"RenderEncoderBase::SetIndexBufferWithFormat is deprecated. Use "
"RenderEncoderBase::SetIndexBuffer instead.");
APISetIndexBuffer(buffer, format, offset, size);
}
void RenderEncoderBase::APISetIndexBuffer(BufferBase* buffer,
wgpu::IndexFormat format,
uint64_t offset,
uint64_t size) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(buffer));
DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Index));
DAWN_TRY(ValidateIndexFormat(format));
if (format == wgpu::IndexFormat::Undefined) {
return DAWN_VALIDATION_ERROR("Index format must be specified");
}
uint64_t bufferSize = buffer->GetSize();
if (offset > bufferSize) {
return DAWN_VALIDATION_ERROR("Offset larger than the buffer size");
}
uint64_t remainingSize = bufferSize - offset;
if (size == 0) {
size = remainingSize;
} else {
if (size > remainingSize) {
return DAWN_VALIDATION_ERROR("Size + offset larger than the buffer size");
}
}
} else {
if (size == 0) {
size = buffer->GetSize() - offset;
}
}
mCommandBufferState.SetIndexBuffer(format, size);
SetIndexBufferCmd* cmd =
allocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
cmd->buffer = buffer;
cmd->format = format;
cmd->offset = offset;
cmd->size = size;
mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Index);
return {};
});
}
void RenderEncoderBase::APISetVertexBuffer(uint32_t slot,
BufferBase* buffer,
uint64_t offset,
uint64_t size) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(buffer));
DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Vertex));
if (slot >= kMaxVertexBuffers) {
return DAWN_VALIDATION_ERROR("Vertex buffer slot out of bounds");
}
uint64_t bufferSize = buffer->GetSize();
if (offset > bufferSize) {
return DAWN_VALIDATION_ERROR("Offset larger than the buffer size");
}
uint64_t remainingSize = bufferSize - offset;
if (size == 0) {
size = remainingSize;
} else {
if (size > remainingSize) {
return DAWN_VALIDATION_ERROR("Size + offset larger than the buffer size");
}
}
} else {
if (size == 0) {
size = buffer->GetSize() - offset;
}
}
mCommandBufferState.SetVertexBuffer(VertexBufferSlot(uint8_t(slot)));
SetVertexBufferCmd* cmd =
allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer);
cmd->slot = VertexBufferSlot(static_cast<uint8_t>(slot));
cmd->buffer = buffer;
cmd->offset = offset;
cmd->size = size;
mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Vertex);
return {};
});
}
void RenderEncoderBase::APISetBindGroup(uint32_t groupIndexIn,
BindGroupBase* group,
uint32_t dynamicOffsetCount,
const uint32_t* dynamicOffsets) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
BindGroupIndex groupIndex(groupIndexIn);
if (IsValidationEnabled()) {
DAWN_TRY(
ValidateSetBindGroup(groupIndex, group, dynamicOffsetCount, dynamicOffsets));
}
RecordSetBindGroup(allocator, groupIndex, group, dynamicOffsetCount, dynamicOffsets);
mCommandBufferState.SetBindGroup(groupIndex, group);
mUsageTracker.AddBindGroup(group);
return {};
});
}
} // namespace dawn_native