dawn-cmake/generator/templates/opengl/OpenGLFunctionsBase.cpp
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

71 lines
2.6 KiB
C++

//* Copyright 2019 The Dawn Authors
//*
//* Licensed under the Apache License, Version 2.0 (the "License");
//* you may not use this file except in compliance with the License.
//* You may obtain a copy of the License at
//*
//* http://www.apache.org/licenses/LICENSE-2.0
//*
//* Unless required by applicable law or agreed to in writing, software
//* distributed under the License is distributed on an "AS IS" BASIS,
//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//* See the License for the specific language governing permissions and
//* limitations under the License.
#include "dawn_native/opengl/OpenGLFunctionsBase_autogen.h"
namespace dawn::native::opengl {
template<typename T>
MaybeError OpenGLFunctionsBase::LoadProc(GetProcAddress getProc, T* memberProc, const char* name) {
*memberProc = reinterpret_cast<T>(getProc(name));
if (DAWN_UNLIKELY(memberProc == nullptr)) {
return DAWN_INTERNAL_ERROR(std::string("Couldn't load GL proc: ") + name);
}
return {};
}
MaybeError OpenGLFunctionsBase::LoadOpenGLESProcs(GetProcAddress getProc, int majorVersion, int minorVersion) {
{% for block in gles_blocks %}
// OpenGL ES {{block.version.major}}.{{block.version.minor}}
if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) {
{% for proc in block.procs %}
DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
{% endfor %}
}
{% endfor %}
{% for block in extension_gles_blocks %}
// {{block.extension}}
{% for proc in block.procs %}
DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
{% endfor %}
{% endfor %}
return {};
}
MaybeError OpenGLFunctionsBase::LoadDesktopGLProcs(GetProcAddress getProc, int majorVersion, int minorVersion) {
{% for block in desktop_gl_blocks %}
// Desktop OpenGL {{block.version.major}}.{{block.version.minor}}
if (majorVersion > {{block.version.major}} || (majorVersion == {{block.version.major}} && minorVersion >= {{block.version.minor}})) {
{% for proc in block.procs %}
DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
{% endfor %}
}
{% endfor %}
{% for block in extension_desktop_gl_blocks %}
// {{block.extension}}
{% for proc in block.procs %}
DAWN_TRY(LoadProc(getProc, &{{proc.ProcName()}}, "{{proc.glProcName()}}"));
{% endfor %}
{% endfor %}
return {};
}
} // namespace dawn::native::opengl