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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
85 lines
4.0 KiB
C++
85 lines
4.0 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDVALIDATION_H_
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#define DAWNNATIVE_COMMANDVALIDATION_H_
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#include "dawn_native/CommandAllocator.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Texture.h"
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#include <vector>
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namespace dawn::native {
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class QuerySetBase;
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struct SyncScopeResourceUsage;
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struct TexelBlockInfo;
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MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& usage);
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MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
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MaybeError ValidateWriteBuffer(const DeviceBase* device,
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const BufferBase* buffer,
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uint64_t bufferOffset,
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uint64_t size);
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ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage);
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void ApplyDefaultTextureDataLayoutOptions(TextureDataLayout* layout,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent);
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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uint64_t byteSize,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent);
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MaybeError ValidateTextureCopyRange(DeviceBase const* device,
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const ImageCopyTexture& imageCopyTexture,
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const Extent3D& copySize);
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ResultOrError<Aspect> SingleAspectUsedByImageCopyTexture(const ImageCopyTexture& view);
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MaybeError ValidateLinearToDepthStencilCopyRestrictions(const ImageCopyTexture& dst);
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MaybeError ValidateImageCopyBuffer(DeviceBase const* device,
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const ImageCopyBuffer& imageCopyBuffer);
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MaybeError ValidateImageCopyTexture(DeviceBase const* device,
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const ImageCopyTexture& imageCopyTexture,
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const Extent3D& copySize);
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size);
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bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
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MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize);
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MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize);
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MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage);
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MaybeError ValidateInternalCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage);
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MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage);
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} // namespace dawn::native
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#endif // DAWNNATIVE_COMMANDVALIDATION_H_
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