dawn-cmake/src/dawn_native/CommandValidation.h
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

85 lines
4.0 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDVALIDATION_H_
#define DAWNNATIVE_COMMANDVALIDATION_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Texture.h"
#include <vector>
namespace dawn::native {
class QuerySetBase;
struct SyncScopeResourceUsage;
struct TexelBlockInfo;
MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& usage);
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
MaybeError ValidateWriteBuffer(const DeviceBase* device,
const BufferBase* buffer,
uint64_t bufferOffset,
uint64_t size);
ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
const Extent3D& copySize,
uint32_t bytesPerRow,
uint32_t rowsPerImage);
void ApplyDefaultTextureDataLayoutOptions(TextureDataLayout* layout,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent);
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
uint64_t byteSize,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent);
MaybeError ValidateTextureCopyRange(DeviceBase const* device,
const ImageCopyTexture& imageCopyTexture,
const Extent3D& copySize);
ResultOrError<Aspect> SingleAspectUsedByImageCopyTexture(const ImageCopyTexture& view);
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const ImageCopyTexture& dst);
MaybeError ValidateImageCopyBuffer(DeviceBase const* device,
const ImageCopyBuffer& imageCopyBuffer);
MaybeError ValidateImageCopyTexture(DeviceBase const* device,
const ImageCopyTexture& imageCopyTexture,
const Extent3D& copySize);
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
uint64_t offset,
uint64_t size);
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src,
const ImageCopyTexture& dst,
const Extent3D& copySize);
MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
const ImageCopyTexture& dst,
const Extent3D& copySize);
MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage);
MaybeError ValidateInternalCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage);
MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage);
} // namespace dawn::native
#endif // DAWNNATIVE_COMMANDVALIDATION_H_