15 lines
311 B
WebGPU Shading Language
15 lines
311 B
WebGPU Shading Language
struct UBO {
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data: [[stride(16)]] array<i32, 4>;
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dynamic_idx: i32;
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};
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[[group(0), binding(0)]] var<uniform> ubo: UBO;
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struct Result {
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out: i32;
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};
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[[group(0), binding(2)]] var<storage, read_write> result: Result;
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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result.out = ubo.data[ubo.dynamic_idx];
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}
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