18 lines
388 B
WebGPU Shading Language
18 lines
388 B
WebGPU Shading Language
fn Bad(index : u32, rd : vec3<f32>) -> vec3<f32> {
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var normal : vec3<f32> = vec3<f32>(0.0);
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normal[index] = -(sign(rd[index]));
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return normalize(normal);
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}
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struct S {
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v : vec3<f32>;
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i : u32;
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};
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[[binding(0), group(0)]] var<storage, read_write> io : S;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(local_invocation_index)]] idx : u32) {
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io.v = Bad(io.i, io.v);
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}
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