dawn-cmake/test/shader_io/fragment_input_builtins.wgs...

20 lines
540 B
HLSL

struct tint_symbol_1 {
float4 position : SV_Position;
bool front_facing : SV_IsFrontFace;
uint sample_index : SV_SampleIndex;
uint sample_mask : SV_Coverage;
};
void main(tint_symbol_1 tint_symbol) {
const float4 position = tint_symbol.position;
const bool front_facing = tint_symbol.front_facing;
const uint sample_index = tint_symbol.sample_index;
const uint sample_mask = tint_symbol.sample_mask;
if (front_facing) {
const float4 foo = position;
const uint bar = (sample_index + sample_mask);
}
return;
}