658 lines
21 KiB
Plaintext
658 lines
21 KiB
Plaintext
# Copyright 2018 The Dawn Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import("//build_overrides/dawn.gni")
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declare_args() {
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# Enable Dawn's ASSERTs even in release builds
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dawn_always_assert = false
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# Enables the compilation of Dawn's D3D12 backend
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dawn_enable_d3d12 = is_win
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# Enables the compilation of Dawn's Metal backend
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dawn_enable_metal = is_mac
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# Enables the compilation of Dawn's Null backend
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# (required for unittests, obviously non-conformant)
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dawn_enable_null = true
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# Enables the compilation of Dawn's OpenGL backend
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# (best effort, non-conformant)
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dawn_enable_opengl = is_linux
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# Enables the compilation of Dawn's Vulkan backend
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dawn_enable_vulkan = is_linux || is_win
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}
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###############################################################################
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# Template to wrap the Dawn code generator
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###############################################################################
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template("dawn_generator") {
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generator = "generator/main.py"
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json = "dawn.json"
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template_dir = "generator/templates"
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target = invoker.target
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common_args = [
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rebase_path(json, root_build_dir),
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"-t",
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rebase_path(template_dir, root_build_dir),
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"-o",
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rebase_path(target_gen_dir, root_build_dir),
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"-T",
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target,
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]
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# Gather the inputs and outputs of the code generator.
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# TODO(cwallez@chromium.org): These exec_script are cheap but are done on
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# every GN invocation. However we can't use a depfile because the generator
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# can have multiple outputs which ninja doesn't support in depfiles.
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# We could avoid exec_script by making the code generator generate a single
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# output such as a tarball:
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# - The outputs would be the tarball
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# - The inputs could be handled via a depfile
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# Then another action would depend on the generator target and decompress the
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# tarball.
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script_inputs = exec_script(generator,
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common_args + [
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"--print-dependencies",
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"--gn",
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],
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"list lines",
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[ json ])
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script_outputs = exec_script(generator,
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common_args + [
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"--print-outputs",
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"--gn",
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],
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"list lines",
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[ json ])
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rebased_outputs = []
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foreach(path, script_outputs) {
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rebased_outputs +=
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[ root_build_dir + "/" + rebase_path(path, root_build_dir) ]
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}
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# Make an action to execute the code generator
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action("${target_name}_gen") {
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script = generator
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inputs = script_inputs
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outputs = rebased_outputs
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args = common_args
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}
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if (defined(invoker.target_type)) {
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# Make a target with a custom target_type that will contain the outputs of
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# the code generator in sources.
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target(invoker.target_type, target_name) {
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deps = [
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":${target_name}_gen",
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]
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sources = script_outputs
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# Forward variables from the invoker. deps, configs and source are
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# special cased because the invoker's must be added to the lists already
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# present in this target
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forward_variables_from(invoker,
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"*",
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[
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"deps",
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"target",
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"configs",
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"sources",
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])
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if (defined(invoker.deps)) {
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deps += invoker.deps
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}
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if (defined(invoker.sources)) {
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sources += invoker.sources
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}
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if (defined(invoker.configs)) {
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configs += invoker.configs
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}
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}
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}
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}
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###############################################################################
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# Dawn headers and libdawn.so
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###############################################################################
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config("libdawn_public") {
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include_dirs = [
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target_gen_dir,
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"src/include",
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]
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}
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dawn_generator("dawn_headers") {
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target = "dawn_headers"
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target_type = "source_set"
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public_configs = [ ":libdawn_public" ]
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}
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dawn_generator("libdawn") {
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target = "libdawn"
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target_type = "shared_library"
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defines = [ "DAWN_IMPLEMENTATION" ]
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sources = [
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"src/include/dawn/EnumClassBitmasks.h",
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"src/include/dawn/dawn_export.h",
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"src/include/dawn/dawn_wsi.h",
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]
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public_deps = [
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":dawn_headers",
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]
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}
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###############################################################################
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# Common dawn libraries and configs
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###############################################################################
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config("dawn_internal") {
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include_dirs = [ "src" ]
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defines = []
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if (dawn_always_assert || is_debug) {
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defines += [ "DAWN_ENABLE_ASSERTS" ]
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}
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if (dawn_enable_d3d12) {
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defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
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}
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if (dawn_enable_metal) {
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defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
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}
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if (dawn_enable_null) {
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defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
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}
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if (dawn_enable_opengl) {
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defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
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}
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if (dawn_enable_vulkan) {
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defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
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}
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configs = [ ":libdawn_public" ]
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}
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static_library("dawn_common") {
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sources = [
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"src/common/Assert.cpp",
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"src/common/Assert.h",
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"src/common/BitSetIterator.h",
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"src/common/Compiler.h",
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"src/common/DynamicLib.cpp",
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"src/common/DynamicLib.h",
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"src/common/HashUtils.h",
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"src/common/Math.cpp",
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"src/common/Math.h",
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"src/common/Platform.h",
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"src/common/Result.h",
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"src/common/Serial.h",
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"src/common/SerialQueue.h",
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"src/common/SwapChainUtils.h",
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"src/common/vulkan_platform.h",
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"src/common/windows_with_undefs.h",
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]
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configs += [ ":dawn_internal" ]
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}
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###############################################################################
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# Third-party dependencies needed by libdawn_native
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###############################################################################
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config("glad_public") {
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include_dirs = [ "third_party/glad/include" ]
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}
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static_library("glad") {
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sources = [
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"third_party/glad/include/KHR/khrplatform.h",
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"third_party/glad/include/glad/glad.h",
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"third_party/glad/src/glad.c",
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]
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public_configs = [ ":glad_public" ]
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}
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config("spirv_cross_public") {
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include_dirs = [ "third_party" ]
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defines = [ "SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS" ]
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}
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static_library("spirv_cross") {
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public_configs = [ ":spirv_cross_public" ]
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cflags_cc = [ "-Wno-implicit-fallthrough" ]
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sources = [
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"${dawn_spirv_cross_dir}/GLSL.std.450.h",
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"${dawn_spirv_cross_dir}/spirv_common.hpp",
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"${dawn_spirv_cross_dir}/spirv_cfg.cpp",
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"${dawn_spirv_cross_dir}/spirv_cfg.hpp",
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"${dawn_spirv_cross_dir}/spirv_cross.cpp",
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"${dawn_spirv_cross_dir}/spirv_cross.hpp",
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"${dawn_spirv_cross_dir}/spirv.hpp",
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]
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need_glsl_cross = dawn_enable_opengl
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if (dawn_enable_d3d12) {
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sources += [
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"${dawn_spirv_cross_dir}/spirv_hlsl.cpp",
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"${dawn_spirv_cross_dir}/spirv_hlsl.hpp",
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]
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need_glsl_cross = true
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}
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if (dawn_enable_metal) {
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sources += [
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"${dawn_spirv_cross_dir}/spirv_msl.cpp",
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"${dawn_spirv_cross_dir}/spirv_msl.hpp",
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]
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need_glsl_cross = true
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}
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if (need_glsl_cross) {
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sources += [
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"${dawn_spirv_cross_dir}/spirv_glsl.cpp",
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"${dawn_spirv_cross_dir}/spirv_glsl.hpp",
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]
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}
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}
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# An empty Vulkan target to add the include dirs and list the sources
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# for the header inclusion check.
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config("vulkan_headers_public") {
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include_dirs = [ "third_party" ]
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}
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source_set("vulkan_headers") {
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sources = [
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"third_party/vulkan/vk_platform.h",
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"third_party/vulkan/vulkan.h",
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]
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public_configs = [ ":vulkan_headers_public" ]
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}
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###############################################################################
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# libdawn_native.so
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###############################################################################
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config("libdawn_native_internal") {
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configs = [ ":dawn_internal" ]
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defines = [ "DAWN_NATIVE_IMPLEMENTATION" ]
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# Suppress warnings that Metal isn't in the deployment target of Chrome
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if (is_mac) {
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cflags_objcc = [ "-Wno-unguarded-availability" ]
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}
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}
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dawn_generator("libdawn_native_utils") {
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target = "dawn_native_utils"
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target_type = "source_set"
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configs = [ ":libdawn_native_internal" ]
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deps = [
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":dawn_headers",
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]
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}
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# The meat of the compilation for libdawn_native so that we can cheaply have
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# shared_library / static_library / component versions of it.
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source_set("libdawn_native_sources") {
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deps = [
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":dawn_common",
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":dawn_headers",
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":libdawn_native_utils",
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":spirv_cross",
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]
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configs += [ ":libdawn_native_internal" ]
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libs = []
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sources = [
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"src/dawn_native/BindGroup.cpp",
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"src/dawn_native/BindGroup.h",
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"src/dawn_native/BindGroupLayout.cpp",
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"src/dawn_native/BindGroupLayout.h",
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"src/dawn_native/BlendState.cpp",
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"src/dawn_native/BlendState.h",
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"src/dawn_native/Buffer.cpp",
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"src/dawn_native/Buffer.h",
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"src/dawn_native/Builder.cpp",
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"src/dawn_native/Builder.h",
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"src/dawn_native/CommandAllocator.cpp",
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"src/dawn_native/CommandAllocator.h",
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"src/dawn_native/CommandBuffer.cpp",
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"src/dawn_native/CommandBuffer.h",
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"src/dawn_native/CommandBufferStateTracker.cpp",
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"src/dawn_native/CommandBufferStateTracker.h",
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"src/dawn_native/Commands.cpp",
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"src/dawn_native/Commands.h",
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"src/dawn_native/ComputePipeline.cpp",
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"src/dawn_native/ComputePipeline.h",
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"src/dawn_native/DawnNative.cpp",
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"src/dawn_native/DepthStencilState.cpp",
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"src/dawn_native/DepthStencilState.h",
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"src/dawn_native/Device.cpp",
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"src/dawn_native/Device.h",
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"src/dawn_native/Error.cpp",
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"src/dawn_native/Error.h",
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"src/dawn_native/ErrorData.cpp",
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"src/dawn_native/ErrorData.h",
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"src/dawn_native/Forward.h",
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"src/dawn_native/InputState.cpp",
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"src/dawn_native/InputState.h",
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"src/dawn_native/PassResourceUsage.h",
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"src/dawn_native/PerStage.cpp",
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"src/dawn_native/PerStage.h",
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"src/dawn_native/Pipeline.cpp",
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"src/dawn_native/Pipeline.h",
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"src/dawn_native/PipelineLayout.cpp",
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"src/dawn_native/PipelineLayout.h",
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"src/dawn_native/Queue.cpp",
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"src/dawn_native/Queue.h",
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"src/dawn_native/RefCounted.cpp",
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"src/dawn_native/RefCounted.h",
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"src/dawn_native/RenderPassDescriptor.cpp",
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"src/dawn_native/RenderPassDescriptor.h",
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"src/dawn_native/RenderPipeline.cpp",
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"src/dawn_native/RenderPipeline.h",
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"src/dawn_native/Sampler.cpp",
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"src/dawn_native/Sampler.h",
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"src/dawn_native/ShaderModule.cpp",
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"src/dawn_native/ShaderModule.h",
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"src/dawn_native/SwapChain.cpp",
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"src/dawn_native/SwapChain.h",
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"src/dawn_native/Texture.cpp",
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"src/dawn_native/Texture.h",
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"src/dawn_native/ToBackend.h",
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"src/dawn_native/dawn_platform.h",
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"src/include/dawn_native/DawnNative.h",
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"src/include/dawn_native/dawn_native_export.h",
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# Include all backend's public headers so that dependencies can include
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# them even when the backends are disabled.
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"src/include/dawn_native/D3D12Backend.h",
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"src/include/dawn_native/MetalBackend.h",
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"src/include/dawn_native/NullBackend.h",
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"src/include/dawn_native/OpenGLBackend.h",
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"src/include/dawn_native/VulkanBackend.h",
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]
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if (dawn_enable_d3d12) {
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libs += [
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"d3d12.lib",
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"dxgi.lib",
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"d3dcompiler.lib",
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]
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sources += [
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"src/dawn_native/d3d12/BindGroupD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupD3D12.h",
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"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
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"src/dawn_native/d3d12/BlendStateD3D12.cpp",
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"src/dawn_native/d3d12/BlendStateD3D12.h",
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"src/dawn_native/d3d12/BufferD3D12.cpp",
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"src/dawn_native/d3d12/BufferD3D12.h",
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"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
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"src/dawn_native/d3d12/CommandAllocatorManager.h",
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"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
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"src/dawn_native/d3d12/CommandBufferD3D12.h",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.h",
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"src/dawn_native/d3d12/DepthStencilStateD3D12.cpp",
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"src/dawn_native/d3d12/DepthStencilStateD3D12.h",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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"src/dawn_native/d3d12/DeviceD3D12.h",
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"src/dawn_native/d3d12/Forward.h",
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"src/dawn_native/d3d12/InputStateD3D12.cpp",
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"src/dawn_native/d3d12/InputStateD3D12.h",
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"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
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"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
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"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
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"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
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"src/dawn_native/d3d12/QueueD3D12.cpp",
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"src/dawn_native/d3d12/QueueD3D12.h",
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"src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp",
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"src/dawn_native/d3d12/RenderPassDescriptorD3D12.h",
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"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
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"src/dawn_native/d3d12/RenderPipelineD3D12.h",
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"src/dawn_native/d3d12/ResourceAllocator.cpp",
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"src/dawn_native/d3d12/ResourceAllocator.h",
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"src/dawn_native/d3d12/ResourceUploader.cpp",
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"src/dawn_native/d3d12/ResourceUploader.h",
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"src/dawn_native/d3d12/SamplerD3D12.cpp",
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"src/dawn_native/d3d12/SamplerD3D12.h",
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"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
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"src/dawn_native/d3d12/ShaderModuleD3D12.h",
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"src/dawn_native/d3d12/SwapChainD3D12.cpp",
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"src/dawn_native/d3d12/SwapChainD3D12.h",
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"src/dawn_native/d3d12/TextureCopySplitter.cpp",
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"src/dawn_native/d3d12/TextureCopySplitter.h",
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"src/dawn_native/d3d12/TextureD3D12.cpp",
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"src/dawn_native/d3d12/TextureD3D12.h",
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"src/dawn_native/d3d12/d3d12_platform.h",
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]
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}
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if (dawn_enable_metal) {
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libs += [
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"Metal.framework",
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"Cocoa.framework",
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]
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sources += [
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"src/dawn_native/metal/BlendStateMTL.h",
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"src/dawn_native/metal/BlendStateMTL.mm",
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"src/dawn_native/metal/BufferMTL.h",
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"src/dawn_native/metal/BufferMTL.mm",
|
|
"src/dawn_native/metal/CommandBufferMTL.h",
|
|
"src/dawn_native/metal/CommandBufferMTL.mm",
|
|
"src/dawn_native/metal/ComputePipelineMTL.h",
|
|
"src/dawn_native/metal/ComputePipelineMTL.mm",
|
|
"src/dawn_native/metal/DepthStencilStateMTL.h",
|
|
"src/dawn_native/metal/DepthStencilStateMTL.mm",
|
|
"src/dawn_native/metal/DeviceMTL.h",
|
|
"src/dawn_native/metal/DeviceMTL.mm",
|
|
"src/dawn_native/metal/Forward.h",
|
|
"src/dawn_native/metal/InputStateMTL.h",
|
|
"src/dawn_native/metal/InputStateMTL.mm",
|
|
"src/dawn_native/metal/PipelineLayoutMTL.h",
|
|
"src/dawn_native/metal/PipelineLayoutMTL.mm",
|
|
"src/dawn_native/metal/QueueMTL.h",
|
|
"src/dawn_native/metal/QueueMTL.mm",
|
|
"src/dawn_native/metal/RenderPipelineMTL.h",
|
|
"src/dawn_native/metal/RenderPipelineMTL.mm",
|
|
"src/dawn_native/metal/ResourceUploader.h",
|
|
"src/dawn_native/metal/ResourceUploader.mm",
|
|
"src/dawn_native/metal/SamplerMTL.h",
|
|
"src/dawn_native/metal/SamplerMTL.mm",
|
|
"src/dawn_native/metal/ShaderModuleMTL.h",
|
|
"src/dawn_native/metal/ShaderModuleMTL.mm",
|
|
"src/dawn_native/metal/SwapChainMTL.h",
|
|
"src/dawn_native/metal/SwapChainMTL.mm",
|
|
"src/dawn_native/metal/TextureMTL.h",
|
|
"src/dawn_native/metal/TextureMTL.mm",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_null) {
|
|
sources += [
|
|
"src/dawn_native/null/NullBackend.cpp",
|
|
"src/dawn_native/null/NullBackend.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_opengl) {
|
|
deps += [ ":glad" ]
|
|
sources += [
|
|
"src/dawn_native/opengl/BlendStateGL.cpp",
|
|
"src/dawn_native/opengl/BlendStateGL.h",
|
|
"src/dawn_native/opengl/BufferGL.cpp",
|
|
"src/dawn_native/opengl/BufferGL.h",
|
|
"src/dawn_native/opengl/CommandBufferGL.cpp",
|
|
"src/dawn_native/opengl/CommandBufferGL.h",
|
|
"src/dawn_native/opengl/ComputePipelineGL.cpp",
|
|
"src/dawn_native/opengl/ComputePipelineGL.h",
|
|
"src/dawn_native/opengl/DepthStencilStateGL.cpp",
|
|
"src/dawn_native/opengl/DepthStencilStateGL.h",
|
|
"src/dawn_native/opengl/DeviceGL.cpp",
|
|
"src/dawn_native/opengl/DeviceGL.h",
|
|
"src/dawn_native/opengl/Forward.h",
|
|
"src/dawn_native/opengl/InputStateGL.cpp",
|
|
"src/dawn_native/opengl/InputStateGL.h",
|
|
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
|
|
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
|
|
"src/dawn_native/opengl/PipelineGL.cpp",
|
|
"src/dawn_native/opengl/PipelineGL.h",
|
|
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
|
|
"src/dawn_native/opengl/PipelineLayoutGL.h",
|
|
"src/dawn_native/opengl/QueueGL.cpp",
|
|
"src/dawn_native/opengl/QueueGL.h",
|
|
"src/dawn_native/opengl/RenderPipelineGL.cpp",
|
|
"src/dawn_native/opengl/RenderPipelineGL.h",
|
|
"src/dawn_native/opengl/SamplerGL.cpp",
|
|
"src/dawn_native/opengl/SamplerGL.h",
|
|
"src/dawn_native/opengl/ShaderModuleGL.cpp",
|
|
"src/dawn_native/opengl/ShaderModuleGL.h",
|
|
"src/dawn_native/opengl/SwapChainGL.cpp",
|
|
"src/dawn_native/opengl/SwapChainGL.h",
|
|
"src/dawn_native/opengl/TextureGL.cpp",
|
|
"src/dawn_native/opengl/TextureGL.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_vulkan) {
|
|
deps += [ ":vulkan_headers" ]
|
|
sources += [
|
|
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
|
|
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
|
|
"src/dawn_native/vulkan/BindGroupVk.cpp",
|
|
"src/dawn_native/vulkan/BindGroupVk.h",
|
|
"src/dawn_native/vulkan/BlendStateVk.cpp",
|
|
"src/dawn_native/vulkan/BlendStateVk.h",
|
|
"src/dawn_native/vulkan/BufferUploader.cpp",
|
|
"src/dawn_native/vulkan/BufferUploader.h",
|
|
"src/dawn_native/vulkan/BufferVk.cpp",
|
|
"src/dawn_native/vulkan/BufferVk.h",
|
|
"src/dawn_native/vulkan/CommandBufferVk.cpp",
|
|
"src/dawn_native/vulkan/CommandBufferVk.h",
|
|
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
|
|
"src/dawn_native/vulkan/ComputePipelineVk.h",
|
|
"src/dawn_native/vulkan/DepthStencilStateVk.cpp",
|
|
"src/dawn_native/vulkan/DepthStencilStateVk.h",
|
|
"src/dawn_native/vulkan/DeviceVk.cpp",
|
|
"src/dawn_native/vulkan/DeviceVk.h",
|
|
"src/dawn_native/vulkan/FencedDeleter.cpp",
|
|
"src/dawn_native/vulkan/FencedDeleter.h",
|
|
"src/dawn_native/vulkan/Forward.h",
|
|
"src/dawn_native/vulkan/InputStateVk.cpp",
|
|
"src/dawn_native/vulkan/InputStateVk.h",
|
|
"src/dawn_native/vulkan/MemoryAllocator.cpp",
|
|
"src/dawn_native/vulkan/MemoryAllocator.h",
|
|
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
|
|
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
|
|
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
|
|
"src/dawn_native/vulkan/PipelineLayoutVk.h",
|
|
"src/dawn_native/vulkan/QueueVk.cpp",
|
|
"src/dawn_native/vulkan/QueueVk.h",
|
|
"src/dawn_native/vulkan/RenderPassCache.cpp",
|
|
"src/dawn_native/vulkan/RenderPassCache.h",
|
|
"src/dawn_native/vulkan/RenderPassDescriptorVk.cpp",
|
|
"src/dawn_native/vulkan/RenderPassDescriptorVk.h",
|
|
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
|
|
"src/dawn_native/vulkan/RenderPipelineVk.h",
|
|
"src/dawn_native/vulkan/SamplerVk.cpp",
|
|
"src/dawn_native/vulkan/SamplerVk.h",
|
|
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
|
|
"src/dawn_native/vulkan/ShaderModuleVk.h",
|
|
"src/dawn_native/vulkan/SwapChainVk.cpp",
|
|
"src/dawn_native/vulkan/SwapChainVk.h",
|
|
"src/dawn_native/vulkan/TextureVk.cpp",
|
|
"src/dawn_native/vulkan/TextureVk.h",
|
|
"src/dawn_native/vulkan/VulkanFunctions.cpp",
|
|
"src/dawn_native/vulkan/VulkanFunctions.h",
|
|
"src/dawn_native/vulkan/VulkanInfo.cpp",
|
|
"src/dawn_native/vulkan/VulkanInfo.h",
|
|
]
|
|
}
|
|
}
|
|
|
|
# The shared library for libdawn_native for use by samples, tests, etc.
|
|
shared_library("libdawn_native") {
|
|
deps = [
|
|
":libdawn_native_sources",
|
|
]
|
|
public_configs = [ ":libdawn_public" ]
|
|
}
|
|
|
|
# The static library for libdawn_native for use by unittests
|
|
static_library("libdawn_native_static") {
|
|
deps = [
|
|
":libdawn_native_sources",
|
|
]
|
|
|
|
sources = [
|
|
"src/Empty.cpp",
|
|
]
|
|
|
|
# Put the internal config public so that unittests can see internal headers
|
|
public_configs = [ ":libdawn_native_internal" ]
|
|
}
|
|
|
|
###############################################################################
|
|
# libdawn_wire.so
|
|
###############################################################################
|
|
|
|
# The meat of the compilation for libdawn_wire so that we can cheaply have
|
|
# shared_library / static_library / component versions of it.
|
|
dawn_generator("libdawn_wire_sources") {
|
|
target = "dawn_wire"
|
|
target_type = "source_set"
|
|
|
|
configs = [ ":dawn_internal" ]
|
|
deps = [
|
|
":dawn_common",
|
|
":dawn_headers",
|
|
]
|
|
defines = [ "DAWN_WIRE_IMPLEMENTATION" ]
|
|
sources = [
|
|
"src/dawn_wire/WireCmd.h",
|
|
"src/include/dawn_wire/Wire.h",
|
|
"src/include/dawn_wire/dawn_wire_export.h",
|
|
]
|
|
}
|
|
|
|
shared_library("libdawn_wire") {
|
|
deps = [
|
|
":libdawn_wire_sources",
|
|
]
|
|
public_configs = [ ":libdawn_public" ]
|
|
}
|