74 lines
1.5 KiB
GLSL
74 lines
1.5 KiB
GLSL
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
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var res: vec3<bool> = isNormal(vec3<f32>());
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^^^^^^^^
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#version 310 es
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bvec3 tint_isNormal(vec3 param_0) {
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uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
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uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
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return equal(clamped, exponent);
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}
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void isNormal_c286b7() {
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bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
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}
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vec4 vertex_main() {
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isNormal_c286b7();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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bvec3 tint_isNormal(vec3 param_0) {
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uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
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uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
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return equal(clamped, exponent);
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}
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void isNormal_c286b7() {
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bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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isNormal_c286b7();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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bvec3 tint_isNormal(vec3 param_0) {
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uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
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uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
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return equal(clamped, exponent);
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}
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void isNormal_c286b7() {
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bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
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}
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void compute_main() {
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isNormal_c286b7();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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