dawn-cmake/src
Yunchao He ef6a482fb2 Implement 3D Texture copy for partial depth slices on D3D12
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).

For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).

Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-27 20:22:17 +00:00
..
common Only add extra warnings when building in standalone. 2021-04-26 17:18:16 +00:00
dawn Reland "Add a per-thread proc table using thread local storage" 2020-10-06 16:13:42 +00:00
dawn_native Implement 3D Texture copy for partial depth slices on D3D12 2021-04-27 20:22:17 +00:00
dawn_platform Remove incorrect ASSERT in ~AsyncWaitableEvent 2021-04-27 02:50:46 +00:00
dawn_wire client::Buffer: In debug mode, clobber mMappedData when it is freed 2021-04-21 15:17:02 +00:00
fuzzers Update the wire-based fuzzers to always assume an injected error 2021-03-23 16:47:50 +00:00
include dawn_wire: Add support for injecting/reserving swapchains 2021-04-13 01:26:04 +00:00
tests Implement 3D Texture copy for partial depth slices on D3D12 2021-04-27 20:22:17 +00:00
utils Add UWP support 2021-04-23 02:16:12 +00:00
Dummy.cpp Add missed file for the CMake build. 2020-02-07 23:46:30 +00:00