.. |
4d280d.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
4d280d.wgsl.expected.hlsl
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test: Add case for tint:870
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2021-06-16 09:50:11 +00:00 |
4d280d.wgsl.expected.msl
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
4d280d.wgsl.expected.spvasm
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tools: Return position from generated vertex shaders
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2021-06-04 17:31:48 +00:00 |
4d280d.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
67ecd3.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
67ecd3.wgsl.expected.hlsl
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test: Add case for tint:870
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2021-06-16 09:50:11 +00:00 |
67ecd3.wgsl.expected.msl
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
67ecd3.wgsl.expected.spvasm
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tools: Return position from generated vertex shaders
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2021-06-04 17:31:48 +00:00 |
67ecd3.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
1280ab.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
1280ab.wgsl.expected.hlsl
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test: Add case for tint:870
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2021-06-16 09:50:11 +00:00 |
1280ab.wgsl.expected.msl
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
1280ab.wgsl.expected.spvasm
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tools: Return position from generated vertex shaders
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2021-06-04 17:31:48 +00:00 |
1280ab.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
e4978e.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
e4978e.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
e4978e.wgsl.expected.msl
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
e4978e.wgsl.expected.spvasm
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tools: Return position from generated vertex shaders
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2021-06-04 17:31:48 +00:00 |
e4978e.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |