27 lines
586 B
HLSL
27 lines
586 B
HLSL
void isNormal_b00ab1() {
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uint2 tint_isnormal_exponent = asuint(float2(0.0f, 0.0f)) & 0x7f80000;
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uint2 tint_isnormal_clamped = clamp(tint_isnormal_exponent, 0x0080000, 0x7f00000);
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bool2 res = (tint_isnormal_clamped == tint_isnormal_exponent);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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isNormal_b00ab1();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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isNormal_b00ab1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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isNormal_b00ab1();
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return;
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}
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