dawn-cmake/test/intrinsics/gen/modf
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
1d59e5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1d59e5.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
1d59e5.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1d59e5.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
1d59e5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3b79d5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3b79d5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
3b79d5.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3b79d5.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
3b79d5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3d00e2.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3d00e2.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
3d00e2.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3d00e2.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
3d00e2.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4bb324.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4bb324.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4bb324.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4bb324.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
4bb324.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4fe3d9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4fe3d9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4fe3d9.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4fe3d9.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
4fe3d9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5e8476.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5e8476.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
5e8476.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5e8476.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
5e8476.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9c6a91.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9c6a91.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
9c6a91.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9c6a91.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
9c6a91.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9cecfc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9cecfc.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
9cecfc.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9cecfc.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
9cecfc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
51e4c6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
51e4c6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
51e4c6.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
51e4c6.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
51e4c6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
353f7d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
353f7d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
353f7d.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
353f7d.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
353f7d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
546e09.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
546e09.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
546e09.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
546e09.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
546e09.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
86441c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
86441c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
86441c.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
86441c.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
86441c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
955651.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
955651.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
955651.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
955651.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
955651.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a54eca.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a54eca.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a54eca.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a54eca.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
a54eca.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a128ab.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a128ab.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
a128ab.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a128ab.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
a128ab.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
bb9088.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
bb9088.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
bb9088.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
bb9088.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
bb9088.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d1d6f6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d1d6f6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d1d6f6.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d1d6f6.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
d1d6f6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e38ae6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e38ae6.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
e38ae6.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e38ae6.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
e38ae6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e83560.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e83560.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e83560.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e83560.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
e83560.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f90945.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f90945.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f90945.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f90945.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
f90945.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00