26 lines
564 B
HLSL
26 lines
564 B
HLSL
void pack4x8snorm_4d22e7() {
|
|
int4 tint_tmp = int4(round(clamp(float4(0.0f, 0.0f, 0.0f, 0.0f), -1.0, 1.0) * 127.0)) & 0xff;
|
|
uint res = asuint(tint_tmp.x | tint_tmp.y << 8 | tint_tmp.z << 16 | tint_tmp.w << 24);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
pack4x8snorm_4d22e7();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
pack4x8snorm_4d22e7();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
pack4x8snorm_4d22e7();
|
|
return;
|
|
}
|