dawn-cmake/test/samples/triangle.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
struct tint_array_wrapper {
float2 arr[3];
};
struct tint_symbol_2 {
float4 value [[color(0)]];
};
vertex tint_symbol_1 vtx_main(uint VertexIndex [[vertex_id]]) {
tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
tint_symbol_1 const tint_symbol_3 = {.value=float4(pos.arr[VertexIndex], 0.0f, 1.0f)};
return tint_symbol_3;
}
fragment tint_symbol_2 frag_main() {
tint_symbol_2 const tint_symbol_4 = {.value=float4(1.0f, 0.0f, 0.0f, 1.0f)};
return tint_symbol_4;
}