dawn-cmake/test/tint/builtins/gen/firstLeadingBit/3fd7d0.wgsl.expected.hlsl
Ben Clayton 8169693136 builtins: Add firstLeadingBit
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbithigh', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1004

Bug: tint:1367
Bug: tint:1449
Change-Id: I9c9a08ea93d1c4a602e0ab763e95e2eea336fb0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81503
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-23 18:20:30 +00:00

46 lines
1.3 KiB
HLSL

uint3 tint_first_leading_bit(uint3 v) {
uint3 x = v;
const uint3 b16 = (bool3((x & uint3((4294901760u).xxx))) ? uint3((16u).xxx) : uint3((0u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((65280u).xxx))) ? uint3((8u).xxx) : uint3((0u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((240u).xxx))) ? uint3((4u).xxx) : uint3((0u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((12u).xxx))) ? uint3((2u).xxx) : uint3((0u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((2u).xxx))) ? uint3((1u).xxx) : uint3((0u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_3fd7d0() {
uint3 res = tint_first_leading_bit(uint3(0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_3fd7d0();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_3fd7d0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_3fd7d0();
return;
}