dawn-cmake/test/tint/builtins/gen/insertBits/428b0b.wgsl.expected.hlsl
Ben Clayton fe08ba4677 builtins: Add insertBits
CTS tests: https://github.com/gpuweb/cts/pull/1012

Bug: tint:1371
Change-Id: Idd55c0bc9dad1dffb558d0bc57d744f65e9041b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2022-02-23 21:18:09 +00:00

38 lines
876 B
HLSL

int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void insertBits_428b0b() {
int3 res = tint_insert_bits(int3(0, 0, 0), int3(0, 0, 0), 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_428b0b();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_428b0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_428b0b();
return;
}