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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
18 lines
309 B
WebGPU Shading Language
18 lines
309 B
WebGPU Shading Language
var<private> out_var_SV_TARGET : vec4<f32>;
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fn main_1() {
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out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
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return;
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}
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struct main_out {
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@location(0)
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out_var_SV_TARGET_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(out_var_SV_TARGET);
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}
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