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Implemented in both the reader and writer with E2E tests. Other backends detect compound assignment and ICE for now. Bug: tint:1325 Change-Id: Ie3f51e03627a38b12bd1513c4bcf1bebb3282863 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/74363 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
21 lines
304 B
WebGPU Shading Language
21 lines
304 B
WebGPU Shading Language
struct S {
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a : array<vec4<i32>, 4>,
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}
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var<private> counter : i32;
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fn foo() -> i32 {
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counter += 1;
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return counter;
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}
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fn bar() -> i32 {
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counter += 2;
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return counter;
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}
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fn main() {
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var x = S();
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let p = &x;
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// foo() and bar() should only be called once each.
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(*p).a[foo()][bar()] += 5;
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}
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