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- Turns internal cache into a pointer so that we can deallocate it earlier for the destroy. Bug: dawn:628 Change-Id: I69fd1e4be5ed5d8b7a28efebd9c2852bab3224b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70182 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
203 lines
8.5 KiB
C++
203 lines
8.5 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/ShaderModuleVk.h"
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#include "dawn_native/SpirvValidation.h"
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#include "dawn_native/TintUtils.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/PipelineLayoutVk.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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#include "dawn_native/vulkan/VulkanError.h"
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#include <tint/tint.h>
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#include <spirv-tools/libspirv.hpp>
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namespace dawn_native { namespace vulkan {
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ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache(
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Device* device)
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: mDevice(device) {
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}
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ShaderModule::ConcurrentTransformedShaderModuleCache::
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~ConcurrentTransformedShaderModuleCache() {
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std::lock_guard<std::mutex> lock(mMutex);
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for (const auto& iter : mTransformedShaderModuleCache) {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(iter.second);
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}
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}
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VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::FindShaderModule(
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const PipelineLayoutEntryPointPair& key) {
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std::lock_guard<std::mutex> lock(mMutex);
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auto iter = mTransformedShaderModuleCache.find(key);
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if (iter != mTransformedShaderModuleCache.end()) {
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auto cached = iter->second;
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return cached;
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}
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return VK_NULL_HANDLE;
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}
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VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGetCachedShaderModule(
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const PipelineLayoutEntryPointPair& key,
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VkShaderModule value) {
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ASSERT(value != VK_NULL_HANDLE);
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std::lock_guard<std::mutex> lock(mMutex);
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auto iter = mTransformedShaderModuleCache.find(key);
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if (iter == mTransformedShaderModuleCache.end()) {
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mTransformedShaderModuleCache.emplace(key, value);
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return value;
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} else {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(value);
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return iter->second;
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}
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}
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// static
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ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(parseResult));
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return module;
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor),
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mTransformedShaderModuleCache(
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std::make_unique<ConcurrentTransformedShaderModuleCache>(device)) {
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}
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MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
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if (GetDevice()->IsRobustnessEnabled()) {
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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tint::transform::Robustness robustness;
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tint::transform::DataMap transformInputs;
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tint::Program program;
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DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(),
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transformInputs, nullptr, nullptr));
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// Rather than use a new ParseResult object, we just reuse the original parseResult
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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}
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return InitializeBase(parseResult);
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}
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void ShaderModule::DestroyImpl() {
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// Remove reference to internal cache to trigger cleanup.
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mTransformedShaderModuleCache = nullptr;
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}
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ShaderModule::~ShaderModule() = default;
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ResultOrError<VkShaderModule> ShaderModule::GetTransformedModuleHandle(
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const char* entryPointName,
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PipelineLayout* layout) {
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// If the shader was destroyed, we should never call this function.
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ASSERT(IsAlive());
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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auto cacheKey = std::make_pair(layout, entryPointName);
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VkShaderModule cachedShaderModule =
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mTransformedShaderModuleCache->FindShaderModule(cacheKey);
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if (cachedShaderModule != VK_NULL_HANDLE) {
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return cachedShaderModule;
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}
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// Creation of VkShaderModule is deferred to this point when using tint generator
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// Remap BindingNumber to BindingIndex in WGSL shader
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using BindingRemapper = tint::transform::BindingRemapper;
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using BindingPoint = tint::transform::BindingPoint;
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BindingRemapper::BindingPoints bindingPoints;
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BindingRemapper::AccessControls accessControls;
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const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings;
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& groupBindingInfo = moduleBindingInfo[group];
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for (const auto& it : groupBindingInfo) {
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BindingNumber binding = it.first;
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(bindingIndex)};
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if (srcBindingPoint != dstBindingPoint) {
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bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
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}
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}
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}
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tint::transform::Manager transformManager;
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transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
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// Many Vulkan drivers can't handle multi-entrypoint shader modules.
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transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>());
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tint::transform::DataMap transformInputs;
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transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
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std::move(accessControls),
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/* mayCollide */ false);
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transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName);
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tint::Program program;
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DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
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nullptr, nullptr));
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tint::writer::spirv::Options options;
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options.emit_vertex_point_size = true;
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options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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auto result = tint::writer::spirv::Generate(&program, options);
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DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
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result.error);
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std::vector<uint32_t> spirv = std::move(result.spirv);
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DAWN_TRY(
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ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders)));
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VkShaderModuleCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.codeSize = spirv.size() * sizeof(uint32_t);
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createInfo.pCode = spirv.data();
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Device* device = ToBackend(GetDevice());
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VkShaderModule newHandle = VK_NULL_HANDLE;
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DAWN_TRY(CheckVkSuccess(
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device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle),
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"CreateShaderModule"));
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if (newHandle != VK_NULL_HANDLE) {
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newHandle =
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mTransformedShaderModuleCache->AddOrGetCachedShaderModule(cacheKey, newHandle);
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}
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SetDebugName(ToBackend(GetDevice()), VK_OBJECT_TYPE_SHADER_MODULE,
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reinterpret_cast<uint64_t&>(newHandle), "Dawn_ShaderModule", GetLabel());
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return newHandle;
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}
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}} // namespace dawn_native::vulkan
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