dawn-cmake/test/tint/buffer/uniform/std140/mat3x2/to_builtin.wgsl.expected.fx...

22 lines
823 B
HLSL

cbuffer cbuffer_u : register(b0, space0) {
uint4 u[12];
};
float3x2 tint_symbol(uint4 buffer[12], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
[numthreads(1, 1, 1)]
void f() {
const float2x3 t = transpose(tint_symbol(u, 104u));
const float l = length(asfloat(u[1].xy).yx);
const float a = abs(asfloat(u[1].xy).yx.x);
return;
}