dawn-cmake/test/tint/buffer/uniform/static_index/read.wgsl.expected.glsl

138 lines
3.0 KiB
GLSL

#version 310 es
struct Inner {
int scalar_i32;
uint pad;
uint pad_1;
uint pad_2;
float scalar_f32;
uint pad_3;
uint pad_4;
uint pad_5;
};
struct S {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint pad_6;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint pad_7;
uint pad_8;
vec3 vec3_f32;
uint pad_9;
ivec3 vec3_i32;
uint pad_10;
uvec3 vec3_u32;
uint pad_11;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
mat2 mat2x2_f32;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
mat3x2 mat3x2_f32;
uint pad_12;
uint pad_13;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
mat4x2 mat4x2_f32;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
Inner struct_inner;
Inner array_struct_inner[4];
};
struct S_std140 {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
uint pad_6;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
uint pad_7;
uint pad_8;
vec3 vec3_f32;
uint pad_9;
ivec3 vec3_i32;
uint pad_10;
uvec3 vec3_u32;
uint pad_11;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
vec2 mat2x2_f32_0;
vec2 mat2x2_f32_1;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
vec2 mat3x2_f32_0;
vec2 mat3x2_f32_1;
vec2 mat3x2_f32_2;
uint pad_12;
uint pad_13;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
vec2 mat4x2_f32_0;
vec2 mat4x2_f32_1;
vec2 mat4x2_f32_2;
vec2 mat4x2_f32_3;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
vec3 arr2_vec3_f32[2];
Inner struct_inner;
Inner array_struct_inner[4];
};
layout(binding = 0, std140) uniform ub_block_std140_ubo {
S_std140 inner;
} ub;
mat2 load_ub_inner_mat2x2_f32() {
return mat2(ub.inner.mat2x2_f32_0, ub.inner.mat2x2_f32_1);
}
mat3x2 load_ub_inner_mat3x2_f32() {
return mat3x2(ub.inner.mat3x2_f32_0, ub.inner.mat3x2_f32_1, ub.inner.mat3x2_f32_2);
}
mat4x2 load_ub_inner_mat4x2_f32() {
return mat4x2(ub.inner.mat4x2_f32_0, ub.inner.mat4x2_f32_1, ub.inner.mat4x2_f32_2, ub.inner.mat4x2_f32_3);
}
void tint_symbol() {
float scalar_f32 = ub.inner.scalar_f32;
int scalar_i32 = ub.inner.scalar_i32;
uint scalar_u32 = ub.inner.scalar_u32;
vec2 vec2_f32 = ub.inner.vec2_f32;
ivec2 vec2_i32 = ub.inner.vec2_i32;
uvec2 vec2_u32 = ub.inner.vec2_u32;
vec3 vec3_f32 = ub.inner.vec3_f32;
ivec3 vec3_i32 = ub.inner.vec3_i32;
uvec3 vec3_u32 = ub.inner.vec3_u32;
vec4 vec4_f32 = ub.inner.vec4_f32;
ivec4 vec4_i32 = ub.inner.vec4_i32;
uvec4 vec4_u32 = ub.inner.vec4_u32;
mat2 mat2x2_f32 = load_ub_inner_mat2x2_f32();
mat2x3 mat2x3_f32 = ub.inner.mat2x3_f32;
mat2x4 mat2x4_f32 = ub.inner.mat2x4_f32;
mat3x2 mat3x2_f32 = load_ub_inner_mat3x2_f32();
mat3 mat3x3_f32 = ub.inner.mat3x3_f32;
mat3x4 mat3x4_f32 = ub.inner.mat3x4_f32;
mat4x2 mat4x2_f32 = load_ub_inner_mat4x2_f32();
mat4x3 mat4x3_f32 = ub.inner.mat4x3_f32;
mat4 mat4x4_f32 = ub.inner.mat4x4_f32;
vec3 arr2_vec3_f32[2] = ub.inner.arr2_vec3_f32;
Inner struct_inner = ub.inner.struct_inner;
Inner array_struct_inner[4] = ub.inner.array_struct_inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}