20 lines
331 B
GLSL
20 lines
331 B
GLSL
#version 310 es
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struct frexp_result_f32 {
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float fract;
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int exp;
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};
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void tint_symbol() {
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frexp_result_f32 res = frexp_result_f32(0.61500001f, 1);
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int tint_symbol_1 = res.exp;
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float tint_symbol_2 = res.fract;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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