dawn-cmake/test/tint/builtins/frexp.wgsl.expected.glsl

20 lines
331 B
GLSL

#version 310 es
struct frexp_result_f32 {
float fract;
int exp;
};
void tint_symbol() {
frexp_result_f32 res = frexp_result_f32(0.61500001f, 1);
int tint_symbol_1 = res.exp;
float tint_symbol_2 = res.fract;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}