dawn-cmake/test/tint/builtins/repeated_use.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
float4 tint_degrees(float4 param_0) {
return param_0 * 57.295779513082322865;
}
float3 tint_degrees_1(float3 param_0) {
return param_0 * 57.295779513082322865;
}
float2 tint_degrees_2(float2 param_0) {
return param_0 * 57.295779513082322865;
}
float tint_degrees_3(float param_0) {
return param_0 * 57.295779513082322865;
}
kernel void tint_symbol() {
float4 const va = float4(0.0f);
float4 const a = tint_degrees(va);
float4 const vb = float4(1.0f);
float4 const b = tint_degrees(vb);
float4 const vc = float4(1.0f, 2.0f, 3.0f, 4.0f);
float4 const c = tint_degrees(vc);
float3 const vd = float3(0.0f);
float3 const d = tint_degrees_1(vd);
float3 const ve = float3(1.0f);
float3 const e = tint_degrees_1(ve);
float3 const vf = float3(1.0f, 2.0f, 3.0f);
float3 const f = tint_degrees_1(vf);
float2 const vg = float2(0.0f);
float2 const g = tint_degrees_2(vg);
float2 const vh = float2(1.0f);
float2 const h = tint_degrees_2(vh);
float2 const vi = float2(1.0f, 2.0f);
float2 const i = tint_degrees_2(vi);
float const vj = 1.0f;
float const j = tint_degrees_3(vj);
float const vk = 2.0f;
float const k = tint_degrees_3(vk);
float const vl = 3.0f;
float const l = tint_degrees_3(vl);
return;
}