dawn-cmake/test/tint/builtins/textureGather/u32/blue.wgsl.expected.fxc.hlsl

8 lines
151 B
HLSL

Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherBlue(s, (0.0f).xx);
return;
}