dawn-cmake/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::write> tint_symbol_1) {
float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tint_symbol_1.write(value, uint2(int2(9, 8)));
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}